My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard Executioner Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard Executioner Electro Wizard
Fireball
Barbarians Inferno Tower Wizard Executioner Electro Wizard
Poison
Barbarians Inferno Tower Wizard Executioner Electro Wizard
Lightning
Inferno Tower Wizard Executioner Electro Wizard
Rocket
Barbarians Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Barbarians Inferno Tower Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Electro Wizard Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Executioner
Barbarians
Royal Giant
Fireball Zap Wizard Executioner Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Inferno Tower
Wizard
Royal Giant
Executioner
Zap Royal Giant
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 3 6

Zap
Fireball Electro Wizard Barbarians Inferno Tower Executioner
Barbarians
Zap
Royal Giant
Fireball
Zap Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Zap Fireball
Wizard
Electro Wizard
Executioner
Zap
Electro Wizard
Zap Inferno Tower Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Executioner Electro Wizard
Barbarians Inferno Tower Zap Executioner Electro Wizard
Barbarians Inferno Tower Executioner Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Fireball
Fireball Zap Executioner Electro Wizard
Inferno Tower Electro Wizard Zap Fireball Wizard Executioner
Zap Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower
Barbarians Inferno Tower Electro Wizard
Barbarians Executioner Electro Wizard Zap Fireball Wizard
Inferno Tower Executioner Zap Fireball Wizard Electro Wizard
Barbarians Inferno Tower Zap Fireball Wizard Electro Wizard
Fireball Wizard Executioner Zap Barbarians Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Fireball Electro Wizard
Barbarians Wizard Fireball Inferno Tower Executioner Electro Wizard
Fireball Zap Barbarians Wizard Executioner Electro Wizard
Zap Wizard Executioner Barbarians Fireball Electro Wizard
Barbarians Inferno Tower Electro Wizard
Wizard Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Wizard Executioner
Barbarians Zap Inferno Tower Electro Wizard
Zap Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Executioner
Fireball Wizard Executioner Zap Electro Wizard
Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Barbarians
Zap Electro Wizard Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Inferno Tower Wizard Executioner
Wizard Barbarians Fireball Executioner
Barbarians Inferno Tower Electro Wizard Zap Fireball Executioner
Executioner Zap Barbarians Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Barbarians Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap
Wizard Executioner
Fireball Zap Wizard Executioner
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Zap Fireball Wizard Executioner Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Executioner
Fireball Zap Wizard Executioner Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Executioner Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Barbarians Fireball
Fireball Zap Wizard Executioner Electro Wizard
Fireball
Fireball Wizard Executioner Electro Wizard
Zap Fireball Wizard Executioner
Zap Fireball
Executioner
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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