My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Cannon Goblin Gang
Zap
Minions Cannon Goblin Gang Royal Giant
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Executioner
The Log
Cannon Goblin Gang Royal Giant Elite Barbarians
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Executioner
Fireball
Minions Cannon Goblin Gang Elite Barbarians Executioner
Poison
Minions Cannon Goblin Gang Executioner
Lightning
Cannon Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Cannon Goblin Gang Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Executioner The Log
Minions
Royal Giant Zap Elite Barbarians
Cannon
Goblin Gang
Royal Giant
Royal Giant
Minions Zap Goblin Gang Elite Barbarians Executioner The Log
Elite Barbarians
Zap Minions Royal Giant The Log
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Executioner

Defense Synergies 2 11

Zap
Cannon Minions Goblin Gang Elite Barbarians Executioner The Log
Minions
Zap Cannon The Log
Cannon
Zap The Log Minions Goblin Gang
Goblin Gang
Zap Cannon The Log
Royal Giant
Elite Barbarians
Zap The Log
Executioner
Zap The Log
The Log
Cannon Zap Minions Goblin Gang Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Executioner The Log
Elite Barbarians Zap Minions Cannon Goblin Gang Executioner The Log
Cannon Goblin Gang Minions Elite Barbarians Executioner
Cannon Elite Barbarians Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap Minions Cannon Executioner
Minions Zap Cannon Goblin Gang Executioner
Zap Cannon The Log
Cannon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon
Minions Goblin Gang Executioner Zap Cannon The Log
Minions Executioner Zap Goblin Gang
Cannon Zap Minions Goblin Gang Elite Barbarians The Log
Executioner Zap Minions Cannon Goblin Gang The Log
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians The Log
Minions Cannon Goblin Gang Elite Barbarians Executioner
Cannon Zap Minions Goblin Gang Elite Barbarians Executioner The Log
Zap Executioner The Log Minions Cannon
Cannon Elite Barbarians
Goblin Gang Minions Cannon Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Executioner The Log
Goblin Gang Zap Minions Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Cannon Goblin Gang Elite Barbarians Executioner
Executioner Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians
Elite Barbarians
Zap Minions Elite Barbarians The Log
Cannon Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Cannon Goblin Gang Executioner
Cannon Executioner
Goblin Gang Elite Barbarians Zap Minions Executioner The Log
Minions Executioner Zap Cannon Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Zap Minions
Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Goblin Gang Elite Barbarians
Zap The Log
Zap Executioner
Elite Barbarians Executioner The Log
Minions
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Minions
Zap Executioner The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner
Zap Minions
Elite Barbarians
Zap The Log
Zap
The Log
Zap Minions Goblin Gang
Zap Executioner
The Log
Goblin Gang Executioner
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Minions Goblin Gang Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log

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