My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Archers Flying Machine Guards Witch
Zap
Archers Royal Giant Flying Machine Guards Witch
Barbarian Barrel
Archers Guards Witch Executioner
The Log
Archers Royal Giant Guards Witch
Earthquake
Archers Guards Witch
Arrows
Archers Flying Machine Guards Witch
Royal Delivery
Archers Flying Machine Guards Witch Executioner
Fireball
Archers Flying Machine Witch Executioner
Poison
Archers Flying Machine Guards Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Tornado Flying Machine Witch Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Guards Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Royal Giant Flying Machine Guards Witch Executioner
Archers
Zap Royal Giant
Royal Giant
Zap Archers Flying Machine Guards Tornado Witch Executioner
Flying Machine
Zap Royal Giant
Guards
Zap Royal Giant
Tornado
Zap Executioner Royal Giant Witch
Witch
Zap Royal Giant Tornado
Executioner
Tornado Zap Royal Giant

Defense Synergies 1 13

Zap
Archers Flying Machine Guards Tornado Witch Executioner
Archers
Zap Guards Tornado Witch
Royal Giant
Flying Machine
Zap Guards
Guards
Zap Archers Flying Machine Witch Executioner
Tornado
Executioner Zap Archers Witch
Witch
Zap Archers Guards Tornado
Executioner
Tornado Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Executioner
Zap Flying Machine Witch Executioner
Tornado Witch Archers Executioner
Witch Guards
Tornado
Tornado Zap Archers Flying Machine Guards Executioner
Tornado Zap Archers Flying Machine Witch Executioner
Zap Flying Machine
Witch Tornado
Guards Tornado Archers
Archers Guards Witch Executioner Zap Flying Machine Tornado
Executioner Zap Archers Flying Machine Tornado Witch
Zap Flying Machine Guards Witch
Executioner Zap Guards Tornado Witch
Tornado Zap
Tornado Witch Executioner
Zap Archers Flying Machine Guards Tornado Witch Executioner
Zap Tornado Witch Executioner Archers Flying Machine Guards
Tornado
Archers Flying Machine Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Witch
Zap Archers Flying Machine Executioner
Guards Zap Witch
Guards Zap Tornado
Guards Witch Executioner
Executioner Zap Archers Flying Machine Tornado Witch
Guards Archers Flying Machine Witch
Zap Flying Machine Tornado Witch
Witch Guards
Flying Machine Guards Witch
Zap Guards Tornado
Guards Witch Executioner
Archers Flying Machine Witch Executioner
Guards Witch Zap Archers Flying Machine Tornado Executioner
Executioner Zap Archers Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Zap Flying Machine Tornado Executioner
Flying Machine
Flying Machine Guards
Executioner Zap
Executioner Zap Flying Machine Tornado Witch
Archers Flying Machine Tornado Witch Executioner
Zap Flying Machine Tornado Executioner
Zap Flying Machine Tornado
Guards Tornado
Zap Flying Machine Tornado
Zap Archers Flying Machine Tornado Executioner
Flying Machine Executioner
Flying Machine
Zap Flying Machine
Zap Flying Machine Witch Executioner
Flying Machine Executioner
Tornado
Zap Archers Flying Machine Executioner
Zap Flying Machine Tornado Witch
Tornado
Tornado
Zap Flying Machine
Zap Tornado Witch Executioner
Witch
Zap Flying Machine Tornado Witch Executioner
Zap Flying Machine Tornado Witch
Zap Tornado
Zap Archers Flying Machine Tornado Witch Executioner
Zap Flying Machine Guards Witch
Zap
Zap
Zap Archers Flying Machine Guards Witch
Zap Archers Flying Machine Tornado Witch Executioner
Flying Machine Executioner
Zap Flying Machine Executioner
Zap Tornado
Flying Machine Executioner
Zap Flying Machine Guards Tornado Witch
Zap Flying Machine Tornado Witch Executioner
Zap Flying Machine Tornado Witch Executioner

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