My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Executioner Ice Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Executioner Ice Wizard
Fireball
Goblin Gang Minion Horde Executioner Ice Wizard
Poison
Goblin Gang Minion Horde Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Ice Wizard Fireball Minion Horde Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Minion Horde Royal Giant Executioner Ice Wizard
Goblin Gang
Royal Giant
Minion Horde
Zap Royal Giant
Royal Giant
Fireball Ice Wizard Zap Goblin Gang Minion Horde Tornado Executioner
Fireball
Zap Royal Giant Tornado
Tornado
Zap Fireball Executioner Royal Giant Ice Wizard
Executioner
Tornado Zap Royal Giant
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 4 9

Zap
Fireball Goblin Gang Minion Horde Tornado Executioner Ice Wizard
Goblin Gang
Zap Ice Wizard
Minion Horde
Zap Tornado Ice Wizard
Royal Giant
Fireball
Zap Tornado Ice Wizard
Tornado
Fireball Executioner Ice Wizard Zap Minion Horde
Executioner
Tornado Zap
Ice Wizard
Tornado Zap Goblin Gang Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Executioner
Minion Horde Zap Goblin Gang Executioner Ice Wizard
Goblin Gang Minion Horde Tornado Executioner Ice Wizard
Minion Horde Goblin Gang Ice Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Zap Executioner Ice Wizard
Minion Horde Tornado Zap Goblin Gang Fireball Executioner Ice Wizard
Zap Fireball
Minion Horde Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Minion Horde Ice Wizard
Goblin Gang Minion Horde Executioner Ice Wizard Zap Fireball Tornado
Minion Horde Executioner Zap Goblin Gang Fireball Tornado Ice Wizard
Minion Horde Zap Goblin Gang Fireball Ice Wizard
Fireball Executioner Zap Goblin Gang Minion Horde Tornado
Goblin Gang Minion Horde
Minion Horde Tornado Zap Goblin Gang Fireball
Minion Horde Goblin Gang Fireball Tornado Executioner
Fireball Zap Goblin Gang Minion Horde Tornado Executioner Ice Wizard
Zap Tornado Executioner Fireball Ice Wizard
Tornado
Goblin Gang Minion Horde Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Executioner
Goblin Gang Zap Minion Horde
Goblin Gang Zap Minion Horde Fireball Tornado
Goblin Gang Minion Horde Executioner
Fireball Executioner Zap Goblin Gang Minion Horde Tornado Ice Wizard
Goblin Gang Minion Horde Fireball Ice Wizard
Minion Horde
Zap Minion Horde Fireball Tornado
Goblin Gang Minion Horde
Minion Horde
Zap Fireball Tornado
Goblin Gang Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Goblin Gang Zap Minion Horde Fireball Tornado Executioner
Executioner Zap Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Tornado Executioner Ice Wizard
Minion Horde Fireball
Fireball
Fireball Executioner Zap Minion Horde
Fireball Executioner Zap Minion Horde Tornado Ice Wizard
Minion Horde Tornado Executioner
Fireball Zap Tornado Executioner Ice Wizard
Fireball Zap Tornado
Goblin Gang Minion Horde Fireball Tornado
Zap Minion Horde Fireball Tornado
Fireball Zap Tornado Executioner
Fireball Executioner
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Fireball Tornado
Minion Horde
Zap Fireball Executioner
Zap Fireball Tornado
Minion Horde Fireball
Fireball Tornado
Tornado
Zap Minion Horde Fireball
Zap Tornado Fireball Executioner Ice Wizard
Minion Horde
Fireball Zap Tornado Executioner Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Minion Horde Fireball Tornado Executioner Ice Wizard
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball
Fireball Zap Tornado Executioner Ice Wizard
Fireball
Fireball Goblin Gang Minion Horde Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Minion Horde Executioner
Zap Goblin Gang Minion Horde Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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