My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Barrel Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Goblin Barrel Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Goblin Barrel Miner Graveyard
Giant Snowball
Goblin Barrel Miner Graveyard
Zap
Royal Giant Goblin Barrel Graveyard
Barbarian Barrel
Elixir Golem Goblin Barrel Executioner Graveyard
The Log
Royal Giant Elixir Golem Goblin Barrel Graveyard
Earthquake
Elixir Golem Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard
Royal Delivery
Elixir Golem Goblin Barrel Executioner Miner Graveyard
Fireball
Elixir Golem Goblin Barrel Executioner
Poison
Elixir Golem Executioner Graveyard
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Goblin Barrel Miner Fireball Executioner Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Goblin Barrel Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Barrel Miner Executioner The Log
Elixir Golem
Fireball Goblin Barrel Executioner The Log Graveyard
Fireball
Royal Giant Graveyard Elixir Golem The Log Miner
Goblin Barrel
Royal Giant Elixir Golem Miner
Executioner
Royal Giant Elixir Golem The Log Miner
The Log
Royal Giant Elixir Golem Fireball Executioner Miner Graveyard
Miner
Royal Giant Fireball Goblin Barrel Executioner The Log Graveyard
Graveyard
Fireball Elixir Golem The Log Miner

Defense Synergies 1 3

Royal Giant
Elixir Golem
Fireball
The Log Miner
Goblin Barrel
Executioner
The Log
The Log
Fireball Executioner Miner
Miner
Fireball The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Executioner The Log
Executioner
Fireball The Log
Fireball The Log Executioner
Fireball Executioner
Fireball The Log
Miner
Executioner Fireball The Log
Executioner Fireball
Fireball The Log
Fireball Executioner The Log
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Executioner The Log Fireball
Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Executioner The Log Miner
The Log
Fireball The Log
Executioner
Fireball Executioner
Fireball
Fireball The Log
Fireball The Log
Fireball Executioner
Fireball Executioner
Fireball Executioner The Log
Executioner Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Miner Executioner
Fireball The Log Miner
Fireball Miner The Log
Fireball Executioner
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball
Fireball Executioner
The Log Fireball
Fireball Miner Executioner
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log
Fireball Executioner
Fireball Executioner The Log Miner

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