My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Royal Giant Witch Night Witch
Barbarian Barrel
Bomb Tower Witch Executioner Night Witch
The Log
Royal Giant Witch
Earthquake
Bomb Tower Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Executioner Night Witch
Fireball
Bomb Tower Witch Executioner Night Witch
Poison
Bomb Tower Witch Executioner Night Witch
Lightning
Bomb Tower Witch Executioner Night Witch
Rocket
Bomb Tower Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Bomb Tower Night Witch Witch Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Earthquake Bomb Tower Night Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Rocket Witch Executioner Night Witch
Earthquake
Royal Giant
Bomb Tower
Rocket
Royal Giant
Rage
Witch Night Witch
Witch
Rage Royal Giant
Executioner
Royal Giant
Night Witch
Royal Giant Rage

Defense Synergies 0 1

Royal Giant
Earthquake
Bomb Tower
Bomb Tower
Earthquake
Rocket
Rage
Witch
Executioner
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Executioner
Bomb Tower Witch Executioner Night Witch
Bomb Tower Rocket Witch Executioner Night Witch
Bomb Tower Witch Night Witch
Earthquake Bomb Tower Rocket
Earthquake Bomb Tower Executioner Night Witch
Rocket Bomb Tower Witch Executioner Night Witch
Earthquake Rocket Bomb Tower
Witch Bomb Tower Night Witch
Night Witch
Witch Executioner Earthquake Bomb Tower Night Witch
Executioner Witch Night Witch
Bomb Tower Night Witch Earthquake Rocket Witch
Bomb Tower Rocket Executioner Earthquake Witch Night Witch
Bomb Tower
Bomb Tower Rocket
Bomb Tower Witch Executioner Night Witch
Bomb Tower Witch Executioner Night Witch
Earthquake Bomb Tower Witch Executioner
Bomb Tower
Earthquake Bomb Tower Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomb Tower Rocket Executioner
Bomb Tower Rocket Witch
Rocket Night Witch
Witch Executioner Night Witch
Rocket Executioner Bomb Tower Witch
Rocket Bomb Tower Witch Night Witch
Bomb Tower
Rocket Bomb Tower Witch
Witch
Bomb Tower Witch
Rocket
Rocket Bomb Tower Witch Executioner Night Witch
Bomb Tower Witch Executioner
Witch Bomb Tower Rocket Executioner Night Witch
Executioner Earthquake Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket
Executioner
Earthquake Rocket
Earthquake Rocket
Rocket Executioner Earthquake
Executioner Rocket Witch
Earthquake Witch Executioner
Earthquake Executioner
Rocket Night Witch
Rocket Earthquake
Rocket Executioner
Earthquake Rocket Executioner
Earthquake Rocket
Earthquake
Earthquake Rocket Witch Executioner
Earthquake Rocket Executioner
Earthquake Rocket
Rocket Night Witch
Rocket Earthquake Executioner
Rocket Earthquake Witch
Rocket Earthquake Night Witch
Rocket
Rocket
Earthquake Rocket
Earthquake Witch Executioner
Witch
Earthquake Witch Executioner
Witch
Rocket
Witch Executioner Night Witch
Rocket Witch
Night Witch
Earthquake Rocket Night Witch
Rocket
Rocket Earthquake
Earthquake Rocket Witch Night Witch
Rocket Witch Executioner
Rocket Executioner
Earthquake Executioner
Rocket
Executioner
Rocket Witch
Rocket Witch Executioner
Rocket Witch Executioner

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