My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Royal Giant Mega Minion Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Giant Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Dark Prince
Giant Snowball
Skeletons Goblin Gang Mega Minion
Zap
Skeletons Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Skeletons Goblin Gang Rascals Dark Prince Royal Ghost
The Log
Skeletons Goblin Gang Rascals Royal Giant Dark Prince
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Rascals
Royal Delivery
Skeletons Goblin Gang Rascals Mega Minion Dark Prince Royal Ghost
Fireball
Goblin Gang Rascals Mega Minion
Poison
Goblin Gang Rascals Mega Minion
Lightning
Mega Minion Dark Prince
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Mega Minion Royal Ghost Dark Prince Rascals Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Mega Minion Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Royal Giant Dark Prince Royal Ghost
Rascals
Mega Minion Dark Prince
Royal Giant
Goblin Gang Mega Minion Rocket Dark Prince Royal Ghost
Mega Minion
Rascals Royal Giant
Rocket
Royal Giant
Dark Prince
Goblin Gang Rascals Royal Giant Royal Ghost
Royal Ghost
Goblin Gang Royal Giant Dark Prince

Defense Synergies 0 7

Skeletons
Mega Minion Dark Prince Royal Ghost
Goblin Gang
Rascals Dark Prince
Rascals
Goblin Gang
Royal Giant
Mega Minion
Skeletons Dark Prince
Rocket
Dark Prince
Skeletons Goblin Gang Mega Minion Royal Ghost
Royal Ghost
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion
Skeletons Goblin Gang Rascals Mega Minion Dark Prince
Goblin Gang Rocket Skeletons Rascals Mega Minion Dark Prince
Skeletons Goblin Gang Rascals Mega Minion Dark Prince
Rocket Dark Prince
Goblin Gang Skeletons Rascals Mega Minion Dark Prince Royal Ghost
Mega Minion Rocket Goblin Gang Rascals
Rocket Rascals
Skeletons Goblin Gang Rascals
Goblin Gang Skeletons Rascals Dark Prince Royal Ghost
Goblin Gang Skeletons Rascals Mega Minion Dark Prince Royal Ghost
Mega Minion Goblin Gang Rascals
Skeletons Goblin Gang Rascals Rocket Dark Prince
Rocket Goblin Gang Rascals Mega Minion Dark Prince Royal Ghost
Goblin Gang Rascals
Rocket Goblin Gang Rascals
Skeletons Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Mega Minion Dark Prince Royal Ghost
Rascals Mega Minion Dark Prince Royal Ghost
Goblin Gang Rascals Dark Prince Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Dark Prince Royal Ghost
Goblin Gang Mega Minion Rocket Royal Ghost
Goblin Gang Skeletons Rascals Rocket Dark Prince
Goblin Gang Rocket Dark Prince Rascals
Skeletons Goblin Gang Rascals Dark Prince
Rocket Skeletons Goblin Gang Rascals
Goblin Gang Rascals Rocket Dark Prince Skeletons Mega Minion
Rascals Dark Prince
Rocket Skeletons Mega Minion Dark Prince
Skeletons Goblin Gang Mega Minion
Rascals Mega Minion Dark Prince
Rocket Dark Prince
Rascals Rocket Dark Prince Skeletons Goblin Gang
Rascals
Goblin Gang Rascals Skeletons Mega Minion Rocket Dark Prince
Rascals Mega Minion Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Royal Ghost
Royal Ghost
Rocket
Rascals Rocket Dark Prince
Rocket Dark Prince
Mega Minion Rocket
Rocket Goblin Gang
Rocket Dark Prince
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Mega Minion Dark Prince
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince
Mega Minion
Royal Ghost
Rocket
Rocket Mega Minion
Mega Minion
Rocket
Rocket
Rocket
Goblin Gang Rocket Dark Prince
Rocket Mega Minion
Goblin Gang Rascals Mega Minion Rocket Dark Prince
Rocket
Mega Minion Dark Prince
Goblin Gang Rascals Rocket
Rocket
Rocket Dark Prince Royal Ghost

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