My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Mega Minion Musketeer
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Musketeer
The Log
Fire Spirit Archers Royal Giant Musketeer
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mega Minion Musketeer Bowler
Fireball
Archers Mega Minion Musketeer Bowler
Poison
Archers Mega Minion Musketeer
Lightning
Mega Minion Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Mega Minion Fireball Musketeer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Mega Minion

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Bowler
Archers
Royal Giant Bowler
Royal Giant
Fire Spirit Fireball Archers Mega Minion Musketeer Bowler The Log
Mega Minion
Fire Spirit Royal Giant Fireball Bowler
Fireball
Royal Giant Mega Minion The Log
Musketeer
Royal Giant Bowler The Log
Bowler
Fire Spirit Archers Royal Giant Mega Minion Musketeer The Log
The Log
Royal Giant Fireball Musketeer Bowler

Defense Synergies 3 8

Fire Spirit
The Log
Archers
Mega Minion Bowler The Log
Royal Giant
Mega Minion
Archers Musketeer The Log
Fireball
The Log Musketeer
Musketeer
The Log Mega Minion Fireball Bowler
Bowler
The Log Archers Musketeer
The Log
Fireball Musketeer Bowler Fire Spirit Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer The Log
Bowler Fire Spirit Archers Mega Minion Musketeer
Mega Minion Musketeer Bowler
Fireball Bowler The Log
Fireball Bowler The Log Fire Spirit Archers Mega Minion Musketeer
Mega Minion Musketeer Fire Spirit Archers Fireball
Bowler Fireball Musketeer The Log
Musketeer
Fire Spirit Archers Musketeer Bowler
Archers Mega Minion Fireball Musketeer Bowler The Log
Mega Minion Musketeer Archers Fireball
Bowler Fire Spirit Fireball Musketeer The Log
Fire Spirit Fireball Bowler Mega Minion The Log
Fireball Bowler The Log
Fireball Musketeer Bowler
Fire Spirit Fireball Archers Mega Minion Musketeer Bowler The Log
The Log Fire Spirit Archers Mega Minion Fireball Musketeer Bowler
Musketeer
Bowler Fire Spirit Archers Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Bowler
Fireball Archers Mega Minion Musketeer Bowler The Log
Musketeer Bowler The Log
Bowler Fireball Musketeer The Log
Musketeer Bowler
Fire Spirit Fireball Archers Musketeer
Archers Mega Minion Fireball Musketeer Bowler
Mega Minion Fireball The Log
Mega Minion Musketeer
Mega Minion Musketeer Bowler
Fireball Bowler The Log
Bowler Fireball
Archers Fireball Musketeer Bowler
Archers Mega Minion Fireball Musketeer Bowler The Log
Bowler Archers Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Bowler The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit Bowler The Log
Fireball Fire Spirit Mega Minion Musketeer
Fire Spirit Archers Musketeer Bowler The Log
Fireball The Log Fire Spirit Bowler
Fireball The Log
Fire Spirit Fireball Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Fire Spirit Archers Musketeer
Fire Spirit Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Fire Spirit Archers Mega Minion Fireball Musketeer Bowler The Log
Fire Spirit Fireball Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball Bowler
Mega Minion
Fireball The Log Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Musketeer The Log
Fire Spirit Archers Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball Bowler
Fireball Musketeer The Log
Fireball
Fireball Bowler The Log
Fire Spirit Archers Fireball Musketeer
Fireball Fire Spirit Archers Mega Minion Musketeer
The Log Fireball
Fireball Mega Minion Musketeer Bowler
The Log Fireball Musketeer Bowler
Fireball
Mega Minion Musketeer
Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Bowler The Log

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