My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Spear Goblins Minions Barbarians Princess
Zap
Spear Goblins Minions Royal Giant Princess
Barbarian Barrel
Spear Goblins Barbarians Wizard Princess
The Log
Spear Goblins Barbarians Royal Giant Princess
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions Princess
Royal Delivery
Spear Goblins Minions Barbarians Wizard Bowler Princess
Fireball
Minions Barbarians Wizard Bowler Princess
Poison
Spear Goblins Minions Barbarians Wizard Princess
Lightning
Wizard Bowler
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Princess Barbarians Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Bowler Princess
Zap
Spear Goblins Minions Royal Giant Bowler Princess
Minions
Royal Giant Zap Bowler
Barbarians
Royal Giant
Minions Spear Goblins Zap Wizard Bowler Princess
Wizard
Royal Giant
Bowler
Spear Goblins Zap Minions Royal Giant Princess
Princess
Spear Goblins Zap Royal Giant Bowler

Defense Synergies 0 9

Spear Goblins
Zap Minions Barbarians Bowler
Zap
Spear Goblins Minions Barbarians Bowler Princess
Minions
Spear Goblins Zap Bowler
Barbarians
Spear Goblins Zap
Royal Giant
Wizard
Bowler
Spear Goblins Zap Minions
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap Minions Wizard
Barbarians Zap Minions
Barbarians Bowler Minions
Barbarians Minions Bowler
Barbarians Bowler Princess
Bowler Spear Goblins Zap Minions
Minions Spear Goblins Zap Wizard Princess
Bowler Zap Barbarians
Barbarians Minions Princess
Spear Goblins Barbarians Bowler
Minions Barbarians Spear Goblins Zap Wizard Bowler Princess
Minions Spear Goblins Zap Wizard Princess
Barbarians Bowler Zap Minions Wizard
Wizard Bowler Zap Minions Barbarians Princess
Barbarians
Barbarians Zap Bowler
Barbarians Wizard Minions Bowler
Spear Goblins Zap Minions Barbarians Wizard Bowler
Zap Wizard Spear Goblins Minions Barbarians Bowler Princess
Barbarians
Wizard Bowler Spear Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Bowler
Zap Wizard Bowler
Barbarians Spear Goblins Zap Minions Bowler
Bowler Zap Barbarians
Barbarians Bowler
Wizard Zap Minions Princess
Spear Goblins Minions Barbarians Bowler
Barbarians
Zap Spear Goblins Minions Barbarians
Barbarians
Minions Barbarians Bowler
Zap Barbarians Bowler
Barbarians Bowler Wizard
Wizard Barbarians Bowler Princess
Barbarians Spear Goblins Zap Minions Bowler
Minions Bowler Zap Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Bowler Princess
Barbarians
Wizard Zap Bowler
Wizard Spear Goblins Zap Minions Princess
Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap Wizard
Minions Bowler
Zap Wizard Bowler Princess
Zap Wizard Princess
Bowler Princess
Minions Princess
Princess Zap
Spear Goblins Zap Wizard Bowler Princess
Wizard Bowler Princess
Minions
Zap Wizard Bowler Princess
Zap Wizard Bowler Princess
Minions Bowler
Wizard Princess
Bowler
Zap Barbarians
Zap Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap
Zap Wizard Princess
Zap Minions Wizard
Bowler
Zap Wizard
Zap Princess
Wizard Bowler Princess
Zap Spear Goblins Minions Barbarians Princess
Zap Wizard Princess
Wizard Bowler Princess
Zap Wizard Bowler Princess
Zap
Zap Minions Bowler Princess
Zap Princess
Zap Bowler Princess

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