My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Musketeer Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Barbarians Musketeer Furnace
The Log
Barbarians Royal Giant Musketeer Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mega Minion Musketeer Bowler
Fireball
Barbarians Mega Minion Musketeer Furnace Bowler
Poison
Barbarians Mega Minion Musketeer Furnace
Lightning
Mega Minion Musketeer Furnace Bowler
Rocket
Barbarians Musketeer Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Musketeer Furnace Barbarians Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Mega Minion Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Bowler
Barbarians
Royal Giant
Arrows Furnace Mega Minion Musketeer Bowler The Log
Mega Minion
Arrows Royal Giant Furnace Bowler
Musketeer
Royal Giant Bowler The Log
Furnace
Royal Giant Mega Minion Bowler
Bowler
Arrows Royal Giant Mega Minion Musketeer Furnace The Log
The Log
Royal Giant Musketeer Bowler

Defense Synergies 2 11

Arrows
Barbarians Mega Minion Furnace Bowler
Barbarians
Arrows Furnace
Royal Giant
Mega Minion
Arrows Musketeer Furnace The Log
Musketeer
The Log Mega Minion Furnace Bowler
Furnace
Arrows Barbarians Mega Minion Musketeer Bowler
Bowler
The Log Arrows Musketeer Furnace
The Log
Musketeer Bowler Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Musketeer The Log
Barbarians Mega Minion Musketeer Furnace The Log
Barbarians Furnace Bowler Mega Minion Musketeer
Barbarians Mega Minion Musketeer Furnace Bowler
Arrows Barbarians Bowler The Log
Arrows Bowler The Log Mega Minion Musketeer Furnace
Mega Minion Musketeer Furnace Arrows
Bowler Arrows Barbarians Musketeer The Log
Barbarians Musketeer Furnace
Barbarians Musketeer Bowler
Barbarians Arrows Mega Minion Musketeer Furnace Bowler The Log
Arrows Mega Minion Musketeer Furnace
Barbarians Furnace Bowler Musketeer The Log
Bowler Arrows Barbarians Mega Minion Furnace The Log
Barbarians Furnace
Barbarians Furnace Bowler The Log
Barbarians Arrows Musketeer Furnace Bowler
Arrows Barbarians Mega Minion Musketeer Furnace Bowler The Log
Arrows Furnace The Log Barbarians Mega Minion Musketeer Bowler
Barbarians Musketeer
Bowler Arrows Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Bowler
Arrows Mega Minion Musketeer Bowler The Log
Barbarians Musketeer Furnace Bowler The Log
Bowler Barbarians Musketeer The Log
Barbarians Musketeer Bowler
Arrows Furnace Musketeer
Barbarians Mega Minion Musketeer Furnace Bowler
Barbarians
Barbarians Mega Minion The Log
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer Bowler
Arrows Barbarians Bowler The Log
Barbarians Bowler
Barbarians Musketeer Furnace Bowler
Barbarians Mega Minion Musketeer Furnace Bowler The Log
Arrows Bowler Barbarians Mega Minion Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer Bowler The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Arrows Furnace Bowler The Log
Arrows Mega Minion Musketeer Furnace
Arrows Musketeer Furnace Bowler The Log
Arrows The Log Bowler
Arrows The Log
Musketeer Bowler
Arrows Musketeer Bowler The Log
Arrows Musketeer
Musketeer Bowler The Log
Arrows Musketeer
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace Bowler The Log
Arrows Musketeer Furnace Bowler The Log
Arrows
Arrows Mega Minion Musketeer Bowler The Log
Arrows Bowler The Log
Musketeer Bowler The Log
Arrows
Musketeer Bowler The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Furnace Bowler
Mega Minion
Arrows The Log Musketeer Bowler
Arrows Musketeer Bowler The Log
Arrows Musketeer The Log
Arrows Musketeer Furnace
Mega Minion Musketeer
Mega Minion Bowler
Arrows Musketeer The Log
Arrows
Arrows Bowler The Log
Barbarians Musketeer
Arrows Mega Minion Musketeer
Arrows The Log
Mega Minion Musketeer Bowler
Arrows The Log Musketeer Bowler
Arrows
Mega Minion Musketeer
Musketeer Bowler The Log
Musketeer
Musketeer Bowler The Log

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