My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians Night Witch
Giant Snowball
Bomber Night Witch
Zap
Bomber Royal Giant Night Witch
Barbarian Barrel
Bomber Elite Barbarians Ice Wizard Electro Wizard Night Witch
The Log
Bomber Royal Giant Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Elite Barbarians Ice Wizard Electro Wizard Night Witch
Fireball
Bomber Elite Barbarians Ice Wizard Electro Wizard Night Witch
Poison
Bomber Ice Wizard Electro Wizard Night Witch
Lightning
Elite Barbarians Ice Wizard Electro Wizard Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Electro Wizard Night Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Electro Wizard Bomber Royal Giant Ice Wizard Night Witch
Arrows
Zap Royal Giant Elite Barbarians Night Witch
Royal Giant
Bomber Arrows Ice Wizard Zap Elite Barbarians Electro Wizard Night Witch
Elite Barbarians
Zap Arrows Bomber Royal Giant
Ice Wizard
Royal Giant Zap
Electro Wizard
Zap Royal Giant
Night Witch
Zap Arrows Royal Giant

Defense Synergies 1 9

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Arrows Elite Barbarians Ice Wizard Night Witch
Arrows
Zap Ice Wizard
Royal Giant
Elite Barbarians
Zap
Ice Wizard
Zap Arrows Night Witch
Electro Wizard
Zap Bomber Night Witch
Night Witch
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Elite Barbarians Bomber Zap Ice Wizard Electro Wizard Night Witch
Bomber Elite Barbarians Ice Wizard Electro Wizard Night Witch
Elite Barbarians Night Witch Bomber Ice Wizard Electro Wizard
Bomber Arrows Elite Barbarians
Arrows Bomber Zap Ice Wizard Electro Wizard Night Witch
Electro Wizard Zap Arrows Ice Wizard Night Witch
Zap Arrows Electro Wizard
Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Bomber Ice Wizard Electro Wizard Night Witch
Ice Wizard Electro Wizard Bomber Zap Arrows Night Witch
Arrows Zap Ice Wizard Electro Wizard Night Witch
Night Witch Bomber Zap Elite Barbarians Ice Wizard Electro Wizard
Bomber Zap Arrows Electro Wizard Night Witch
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Electro Wizard Night Witch
Arrows Bomber Zap Elite Barbarians Ice Wizard Electro Wizard Night Witch
Zap Arrows Bomber Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Arrows Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch
Arrows Zap Ice Wizard Electro Wizard
Elite Barbarians Ice Wizard Electro Wizard Night Witch
Elite Barbarians
Zap Electro Wizard Elite Barbarians
Elite Barbarians
Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Night Witch
Bomber
Elite Barbarians Electro Wizard Bomber Zap Night Witch
Arrows Bomber Zap Elite Barbarians Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard Electro Wizard
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Ice Wizard
Bomber Arrows
Arrows Zap Ice Wizard
Arrows Zap
Elite Barbarians Electro Wizard Night Witch
Zap Arrows Electro Wizard
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Zap Arrows Electro Wizard
Bomber Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Bomber Ice Wizard
Arrows Zap Ice Wizard Electro Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Ice Wizard Electro Wizard Night Witch
Zap Electro Wizard
Elite Barbarians Night Witch
Bomber Zap Arrows Night Witch
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Night Witch
Zap Arrows Ice Wizard Electro Wizard
Arrows
Electro Wizard
Arrows Bomber Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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