My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Guards
Giant Snowball
Bomber Minions Mega Minion Furnace Guards
Zap
Bomber Minions Royal Giant Furnace Guards
Barbarian Barrel
Bomber Furnace Guards
The Log
Bomber Royal Giant Furnace Guards
Earthquake
Bomber Furnace Guards
Arrows
Bomber Minions Furnace Guards
Royal Delivery
Bomber Minions Mega Minion Guards
Fireball
Bomber Minions Mega Minion Furnace
Poison
Bomber Minions Mega Minion Furnace Guards
Lightning
Mega Minion Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Mega Minion Guards Furnace Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Mega Knight
Arrows
Royal Giant Mega Minion Mega Knight
Minions
Royal Giant Mega Knight Bomber
Royal Giant
Bomber Arrows Minions Furnace Mega Minion Guards
Mega Minion
Arrows Royal Giant Furnace Mega Knight
Furnace
Royal Giant Mega Minion
Guards
Royal Giant
Mega Knight
Minions Bomber Arrows Mega Minion

Defense Synergies 1 8

Bomber
Guards
Arrows
Mega Knight Mega Minion Furnace
Minions
Mega Knight
Royal Giant
Mega Minion
Arrows Furnace Guards Mega Knight
Furnace
Arrows Mega Minion Guards
Guards
Bomber Mega Minion Furnace
Mega Knight
Arrows Minions Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mega Minion
Bomber Minions Mega Minion Furnace Mega Knight
Furnace Mega Knight Bomber Minions Mega Minion
Bomber Minions Mega Minion Furnace Guards Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Minions Mega Minion Furnace Guards Mega Knight
Minions Mega Minion Furnace Arrows
Arrows Mega Knight
Minions Furnace
Guards Bomber Mega Knight
Minions Guards Bomber Arrows Mega Minion Furnace Mega Knight
Arrows Minions Mega Minion Furnace
Furnace Mega Knight Bomber Minions Guards
Bomber Mega Knight Arrows Minions Mega Minion Furnace Guards
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Bomber Arrows Minions Furnace
Arrows Mega Knight Bomber Minions Mega Minion Furnace Guards
Arrows Furnace Bomber Minions Mega Minion Guards Mega Knight
Bomber Mega Knight Arrows Minions Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace
Bomber Arrows Mega Minion Mega Knight
Guards Mega Knight Minions Furnace
Guards Mega Knight
Guards Mega Knight
Arrows Furnace Minions
Guards Minions Mega Minion Furnace
Mega Knight
Mega Knight Minions Mega Minion
Mega Minion Guards
Mega Knight Minions Mega Minion Guards
Mega Knight Arrows Guards
Mega Knight Guards
Bomber Furnace Mega Knight
Guards Bomber Minions Mega Minion Furnace
Arrows Minions Mega Knight Bomber Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Bomber Arrows Furnace Mega Knight
Arrows Minions Mega Minion Furnace
Bomber Arrows Furnace
Arrows
Arrows
Minions Guards
Arrows
Arrows
Arrows Minions
Arrows Furnace
Bomber Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Bomber Minions
Bomber Arrows Mega Minion Mega Knight
Bomber Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Bomber Furnace Mega Knight
Mega Minion
Arrows
Arrows Mega Knight
Arrows
Arrows Furnace
Minions Mega Minion Guards
Mega Minion
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Guards
Arrows Mega Minion
Arrows
Mega Minion Mega Knight
Arrows Bomber
Arrows
Mega Minion Mega Knight
Minions Guards
Mega Knight

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