My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Executioner Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant Sparky
Giant Snowball
Bats Archers Goblin Gang Lumberjack
Zap
Bats Archers Goblin Gang Royal Giant Sparky
Barbarian Barrel
Archers Goblin Gang Executioner Lumberjack Sparky
The Log
Archers Goblin Gang Royal Giant Lumberjack Sparky
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Executioner Lumberjack Sparky
Fireball
Archers Goblin Gang Executioner Lumberjack Sparky
Poison
Bats Archers Goblin Gang Executioner Sparky
Lightning
Executioner Lumberjack Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Tornado Lumberjack Executioner Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Lumberjack Sparky
Archers
Royal Giant Lumberjack
Goblin Gang
Royal Giant Sparky
Royal Giant
Bats Archers Goblin Gang Tornado Executioner Lumberjack Sparky
Tornado
Executioner Sparky Royal Giant
Executioner
Tornado Royal Giant
Lumberjack
Bats Archers Royal Giant Sparky
Sparky
Tornado Bats Goblin Gang Royal Giant Lumberjack

Defense Synergies 2 9

Bats
Lumberjack Sparky
Archers
Goblin Gang Tornado Lumberjack
Goblin Gang
Archers Lumberjack Sparky
Royal Giant
Tornado
Executioner Sparky Archers Sparky
Executioner
Tornado Lumberjack
Lumberjack
Bats Archers Goblin Gang Executioner
Sparky
Tornado Bats Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Sparky
Lumberjack Sparky Bats Goblin Gang Executioner
Goblin Gang Tornado Lumberjack Sparky Bats Archers Executioner
Lumberjack Sparky Bats Goblin Gang
Tornado Lumberjack Sparky
Goblin Gang Tornado Bats Archers Executioner Lumberjack
Bats Tornado Archers Goblin Gang Executioner
Sparky
Sparky Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Archers Lumberjack Sparky
Bats Archers Goblin Gang Executioner Tornado Lumberjack
Executioner Bats Archers Goblin Gang Tornado
Lumberjack Sparky Bats Goblin Gang
Executioner Sparky Bats Goblin Gang Tornado Lumberjack
Sparky Goblin Gang Lumberjack
Tornado Goblin Gang Lumberjack Sparky
Sparky Bats Goblin Gang Tornado Executioner Lumberjack
Bats Archers Goblin Gang Tornado Executioner Lumberjack
Tornado Executioner Bats Archers Lumberjack
Sparky Tornado Lumberjack
Goblin Gang Bats Archers Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Sparky
Archers Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Bats Sparky
Goblin Gang Lumberjack Bats Tornado Sparky
Goblin Gang Executioner Lumberjack Sparky
Executioner Bats Archers Goblin Gang Tornado
Goblin Gang Sparky Bats Archers Lumberjack
Lumberjack Sparky
Bats Tornado Sparky
Goblin Gang Sparky
Bats Lumberjack Sparky
Tornado
Goblin Gang Executioner Lumberjack Sparky
Archers Executioner Sparky
Goblin Gang Sparky Bats Archers Tornado Executioner Lumberjack
Bats Executioner Archers Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado Executioner
Sparky
Sparky
Executioner Sparky
Executioner Bats Tornado
Archers Tornado Executioner Sparky
Tornado Executioner
Tornado
Bats Goblin Gang Tornado Lumberjack Sparky
Tornado Sparky
Archers Tornado Executioner
Executioner Sparky
Sparky
Executioner Sparky
Executioner Sparky
Tornado Sparky
Bats Sparky
Archers Executioner Sparky
Tornado
Sparky
Tornado
Tornado Sparky
Tornado Executioner Sparky
Tornado Executioner Sparky
Tornado Sparky
Tornado Sparky
Bats Archers Tornado Executioner Sparky
Bats
Sparky
Sparky
Sparky
Sparky
Sparky
Bats Archers Goblin Gang
Archers Tornado Executioner
Goblin Gang Executioner Lumberjack Sparky
Executioner
Tornado Sparky
Executioner Sparky
Bats Goblin Gang Tornado Sparky
Bats Tornado Executioner
Tornado Executioner Sparky

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