My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider Skeleton Army
Zap
Bats Goblin Gang Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Royal Giant Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Skeleton Army
Fireball
Goblin Gang Minion Horde Hog Rider Skeleton Army
Poison
Bats Goblin Gang Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Army Fireball Hog Rider Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider
Goblin Gang
Hog Rider Royal Giant
Minion Horde
Royal Giant Hog Rider
Royal Giant
Bats Fireball Goblin Gang Minion Horde Hog Rider The Log
Fireball
Royal Giant Hog Rider The Log
Hog Rider
Bats Goblin Gang Fireball The Log Minion Horde Royal Giant
Skeleton Army
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 1 5

Bats
The Log
Goblin Gang
Skeleton Army The Log
Minion Horde
The Log
Royal Giant
Fireball
The Log
Hog Rider
Skeleton Army
Goblin Gang The Log
The Log
Fireball Bats Goblin Gang Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log
Minion Horde Skeleton Army Bats Goblin Gang The Log
Goblin Gang Minion Horde Skeleton Army Bats
Minion Horde Skeleton Army Bats Goblin Gang
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Bats
Bats Minion Horde Goblin Gang Fireball
Fireball The Log
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Bats Goblin Gang Minion Horde Skeleton Army Fireball The Log
Minion Horde Bats Goblin Gang Fireball
Minion Horde Skeleton Army Bats Goblin Gang Fireball The Log
Fireball Skeleton Army Bats Goblin Gang Minion Horde The Log
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Fireball The Log
Minion Horde Bats Goblin Gang Fireball Skeleton Army
Fireball Bats Goblin Gang Minion Horde Skeleton Army The Log
The Log Bats Fireball
Goblin Gang Skeleton Army Bats Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball
Fireball Goblin Gang The Log
Goblin Gang Skeleton Army Bats Minion Horde The Log
Goblin Gang Skeleton Army Bats Minion Horde Fireball The Log
Goblin Gang Minion Horde Skeleton Army
Fireball Bats Goblin Gang Minion Horde
Goblin Gang Skeleton Army Bats Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Bats Fireball Skeleton Army The Log
Goblin Gang Minion Horde Skeleton Army
Bats Minion Horde
Skeleton Army Fireball The Log
Skeleton Army Goblin Gang Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Goblin Gang Skeleton Army Bats Minion Horde Fireball The Log
Bats Minion Horde Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Minion Horde The Log
Fireball Bats Minion Horde
Minion Horde The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Minion Horde Fireball
Minion Horde Fireball The Log
Fireball
Fireball The Log
Minion Horde Fireball
Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Bats Minion Horde
Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball
Minion Horde
Fireball The Log
Fireball The Log
Fireball The Log
Bats Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Bats Goblin Gang Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Goblin Gang Minion Horde
The Log Fireball
Fireball
Minion Horde
Bats Goblin Gang Minion Horde Fireball The Log
Bats Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: