My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Miner
Giant Snowball
Flying Machine Goblin Barrel Witch Miner
Zap
Royal Giant Flying Machine Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Royal Ghost
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Flying Machine Goblin Barrel Witch
Royal Delivery
Flying Machine Goblin Barrel Witch Miner Royal Ghost
Fireball
Flying Machine Goblin Barrel Witch
Poison
Flying Machine Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Barrel Miner Royal Ghost Flying Machine Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Barrel Miner

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Royal Giant Flying Machine Barbarian Barrel Witch Royal Ghost
Royal Giant
Barbarian Barrel Goblin Barrel Miner Zap Flying Machine Witch Royal Ghost
Flying Machine
Zap Royal Giant Barbarian Barrel Royal Ghost
Barbarian Barrel
Royal Giant Zap Flying Machine Goblin Barrel Miner
Goblin Barrel
Royal Giant Barbarian Barrel Miner Royal Ghost
Witch
Zap Royal Giant Miner Royal Ghost
Miner
Zap Royal Giant Barbarian Barrel Goblin Barrel Witch Royal Ghost
Royal Ghost
Zap Royal Giant Flying Machine Goblin Barrel Witch Miner

Defense Synergies 0 10

Zap
Flying Machine Barbarian Barrel Witch Miner Royal Ghost
Royal Giant
Flying Machine
Zap Barbarian Barrel Royal Ghost
Barbarian Barrel
Zap Flying Machine Witch Miner
Goblin Barrel
Witch
Zap Barbarian Barrel Royal Ghost
Miner
Zap Barbarian Barrel
Royal Ghost
Zap Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel
Zap Flying Machine Witch
Witch
Witch
Barbarian Barrel
Barbarian Barrel Zap Flying Machine Royal Ghost
Zap Flying Machine Witch
Zap Flying Machine Barbarian Barrel
Witch
Barbarian Barrel Miner Royal Ghost
Witch Zap Flying Machine Barbarian Barrel Royal Ghost
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Barbarian Barrel Witch Royal Ghost
Zap
Witch
Zap Flying Machine Barbarian Barrel Witch Royal Ghost
Zap Barbarian Barrel Witch Flying Machine Royal Ghost
Royal Ghost Flying Machine Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch Royal Ghost
Zap Flying Machine Barbarian Barrel Miner Royal Ghost
Zap Witch
Zap Barbarian Barrel
Witch
Zap Flying Machine Witch
Flying Machine Witch
Zap Flying Machine Barbarian Barrel Witch
Witch
Flying Machine Witch
Zap
Witch
Flying Machine Witch
Witch Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Barbarian Barrel Royal Ghost
Zap Flying Machine Barbarian Barrel Miner Royal Ghost
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel
Zap Barbarian Barrel
Zap Flying Machine Witch
Flying Machine Witch
Zap Flying Machine Barbarian Barrel
Miner Zap Flying Machine
Miner Zap Flying Machine Barbarian Barrel
Zap Flying Machine
Flying Machine Barbarian Barrel Miner
Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel Witch
Flying Machine Barbarian Barrel
Barbarian Barrel
Zap Flying Machine Barbarian Barrel
Zap Flying Machine Barbarian Barrel Witch Miner
Zap Flying Machine Barbarian Barrel
Zap Barbarian Barrel Witch
Witch
Miner Zap Flying Machine Barbarian Barrel Witch Royal Ghost
Zap Flying Machine Witch Miner
Miner Zap Barbarian Barrel
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Miner
Zap
Zap Flying Machine Barbarian Barrel Witch
Zap Flying Machine Witch
Barbarian Barrel
Miner Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Barbarian Barrel Witch Miner Royal Ghost

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