My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Sparky
Giant Snowball
Fire Spirit Barbarians Hog Rider Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Barbarians Wizard Skeleton Army Sparky
The Log
Fire Spirit Barbarians Royal Giant Hog Rider Skeleton Army Sparky
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Hog Rider Wizard Skeleton Army Sparky
Fireball
Barbarians Hog Rider Wizard Skeleton Army Sparky
Poison
Barbarians Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Hog Rider Barbarians Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Sparky
Zap
Hog Rider Sparky Fire Spirit Royal Giant
Barbarians
Hog Rider
Royal Giant
Fire Spirit Zap Hog Rider Wizard Sparky
Hog Rider
Fire Spirit Zap Barbarians Royal Giant Wizard
Wizard
Royal Giant Hog Rider Sparky
Skeleton Army
Sparky
Sparky
Zap Fire Spirit Royal Giant Wizard Skeleton Army

Defense Synergies 0 8

Fire Spirit
Zap Sparky
Zap
Fire Spirit Barbarians Skeleton Army Sparky
Barbarians
Zap Skeleton Army
Royal Giant
Hog Rider
Wizard
Skeleton Army
Skeleton Army
Zap Barbarians Wizard Sparky
Sparky
Fire Spirit Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Barbarians Skeleton Army Sparky Zap
Barbarians Skeleton Army Sparky Fire Spirit
Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Sparky
Skeleton Army Fire Spirit Zap
Fire Spirit Zap Wizard
Zap Barbarians Sparky
Barbarians Sparky Skeleton Army
Skeleton Army Fire Spirit Barbarians Sparky
Barbarians Skeleton Army Zap Wizard
Zap Wizard
Barbarians Skeleton Army Sparky Fire Spirit Zap Wizard
Fire Spirit Wizard Skeleton Army Sparky Zap Barbarians
Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Zap Sparky
Barbarians Wizard Sparky Skeleton Army
Fire Spirit Zap Barbarians Wizard Skeleton Army
Zap Wizard Fire Spirit Barbarians
Barbarians Sparky
Wizard Skeleton Army Fire Spirit Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Sparky
Zap Wizard
Barbarians Skeleton Army Zap Sparky
Skeleton Army Zap Barbarians Sparky
Barbarians Skeleton Army Sparky
Fire Spirit Wizard Zap
Skeleton Army Sparky Barbarians
Barbarians Skeleton Army Sparky
Zap Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Sparky
Barbarians Sparky
Skeleton Army Zap Barbarians
Barbarians Skeleton Army Wizard Sparky
Wizard Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Sparky Zap
Zap Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Barbarians Sparky
Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap
Fire Spirit Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Sparky
Zap Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Fire Spirit Zap Wizard Sparky
Fire Spirit Zap Wizard
Sparky
Wizard
Sparky
Zap Barbarians
Zap Fire Spirit Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Fire Spirit Barbarians Skeleton Army
Fire Spirit Zap Wizard
Wizard Sparky
Zap Wizard
Zap Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

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