My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Minions Barbarians
Zap
Fire Spirit Spear Goblins Minions Royal Giant
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Barbarians
The Log
Fire Spirit Ice Spirit Spear Goblins Barbarians Royal Giant
Earthquake
Spear Goblins Barbarians
Arrows
Fire Spirit Ice Spirit Spear Goblins Minions
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Minions Barbarians
Fireball
Minions Barbarians
Poison
Spear Goblins Minions Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Zap Minions Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Zap

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Ice Spirit
Zap Minions Royal Giant Spear Goblins Barbarians Royal Giant
Spear Goblins
Ice Spirit Zap Royal Giant
Zap
Ice Spirit Fireball Fire Spirit Spear Goblins Minions Royal Giant
Minions
Ice Spirit Royal Giant Zap
Barbarians
Ice Spirit
Royal Giant
Fire Spirit Ice Spirit Minions Fireball Ice Spirit Spear Goblins Zap
Fireball
Zap Royal Giant

Defense Synergies 2 12

Fire Spirit
Ice Spirit Spear Goblins Zap
Ice Spirit
Zap Fire Spirit Spear Goblins Minions Barbarians Fireball
Spear Goblins
Fire Spirit Ice Spirit Zap Minions Barbarians
Zap
Ice Spirit Fireball Fire Spirit Spear Goblins Minions Barbarians
Minions
Ice Spirit Spear Goblins Zap
Barbarians
Ice Spirit Spear Goblins Zap
Royal Giant
Fireball
Zap Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball
Barbarians Ice Spirit Zap Minions
Barbarians Fire Spirit Minions
Barbarians Minions
Barbarians Fireball
Fireball Fire Spirit Spear Goblins Zap Minions
Minions Fire Spirit Ice Spirit Spear Goblins Zap Fireball
Zap Barbarians Fireball
Barbarians Minions
Fire Spirit Ice Spirit Spear Goblins Barbarians
Minions Barbarians Spear Goblins Zap Fireball
Minions Spear Goblins Zap Fireball
Barbarians Fire Spirit Ice Spirit Zap Minions Fireball
Fire Spirit Fireball Ice Spirit Zap Minions Barbarians
Barbarians
Barbarians Ice Spirit Zap Fireball
Barbarians Minions Fireball
Fire Spirit Ice Spirit Fireball Spear Goblins Zap Minions Barbarians
Zap Fire Spirit Ice Spirit Spear Goblins Minions Barbarians Fireball
Barbarians
Fire Spirit Spear Goblins Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Fireball
Fireball Zap
Barbarians Ice Spirit Spear Goblins Zap Minions
Zap Barbarians Fireball
Barbarians
Fire Spirit Fireball Ice Spirit Zap Minions
Spear Goblins Minions Barbarians Fireball
Barbarians
Zap Ice Spirit Spear Goblins Minions Barbarians Fireball
Barbarians
Minions Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball
Barbarians Ice Spirit Spear Goblins Zap Minions Fireball
Minions Zap Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Spear Goblins Zap Minions
Fire Spirit
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Spear Goblins Minions Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball

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