My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Barbarians Skeleton Army Baby Dragon
Zap
Spear Goblins Royal Giant Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Wizard Skeleton Army
The Log
Spear Goblins Barbarians Royal Giant Skeleton Army
Earthquake
Spear Goblins Barbarians Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Barbarians Wizard Skeleton Army Baby Dragon
Fireball
Barbarians Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Barbarians Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Skeleton Army Baby Dragon Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Baby Dragon
Zap
Spear Goblins Royal Giant Baby Dragon The Log
Barbarians
Royal Giant
Spear Goblins Zap Wizard Baby Dragon The Log
Wizard
Royal Giant
Skeleton Army
Baby Dragon
Spear Goblins Zap Royal Giant
The Log
Zap Royal Giant

Defense Synergies 0 14

Spear Goblins
Zap Barbarians Skeleton Army Baby Dragon The Log
Zap
Spear Goblins Barbarians Skeleton Army Baby Dragon The Log
Barbarians
Spear Goblins Zap Skeleton Army
Royal Giant
Wizard
Skeleton Army The Log
Skeleton Army
Spear Goblins Zap Barbarians Wizard The Log
Baby Dragon
Spear Goblins Zap The Log
The Log
Spear Goblins Zap Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Baby Dragon The Log
Barbarians Skeleton Army Zap The Log
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Skeleton Army The Log
Skeleton Army The Log Spear Goblins Zap Baby Dragon
Spear Goblins Zap Wizard Baby Dragon
Zap Barbarians Baby Dragon The Log
Barbarians Skeleton Army
Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army Spear Goblins Zap Wizard Baby Dragon The Log
Spear Goblins Zap Wizard Baby Dragon
Barbarians Skeleton Army Zap Wizard The Log
Wizard Skeleton Army Zap Barbarians Baby Dragon The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Zap The Log
Barbarians Wizard Skeleton Army
Spear Goblins Zap Barbarians Wizard Skeleton Army Baby Dragon The Log
Zap Wizard Baby Dragon The Log Spear Goblins Barbarians
Barbarians
Wizard Skeleton Army Spear Goblins Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Zap
Zap Wizard Baby Dragon The Log
Barbarians Skeleton Army Spear Goblins Zap The Log
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army
Wizard Zap Baby Dragon
Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army
Zap Spear Goblins Barbarians Skeleton Army Baby Dragon The Log
Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army Wizard
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Spear Goblins Zap Baby Dragon The Log
Zap Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Barbarians The Log
Wizard Zap Baby Dragon The Log
Wizard Spear Goblins Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Spear Goblins Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Barbarians Baby Dragon The Log
Zap The Log Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Spear Goblins Barbarians Skeleton Army
Zap Wizard Baby Dragon
The Log
Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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