My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Cannon Barbarians Goblin Hut
Zap
Spear Goblins Cannon Royal Giant Goblin Hut
Barbarian Barrel
Spear Goblins Cannon Barbarians Goblin Hut
The Log
Spear Goblins Cannon Barbarians Royal Giant Goblin Hut
Earthquake
Spear Goblins Cannon Barbarians Goblin Hut Elixir Collector
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Goblin Hut
Fireball
Cannon Barbarians Goblin Hut Elixir Collector
Poison
Spear Goblins Cannon Barbarians Goblin Hut Elixir Collector
Lightning
Cannon Goblin Hut Elixir Collector
Rocket
Barbarians Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Fireball Barbarians Goblin Hut Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Cannon Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Goblin Hut
Arrows
Royal Giant Fireball
Cannon
Barbarians
Royal Giant
Arrows Fireball Spear Goblins Goblin Hut
Fireball
Arrows Royal Giant
Goblin Hut
Spear Goblins Royal Giant
Elixir Collector

Defense Synergies 0 10

Spear Goblins
Arrows Cannon Barbarians Goblin Hut
Arrows
Spear Goblins Cannon Barbarians Fireball Goblin Hut
Cannon
Spear Goblins Arrows Fireball
Barbarians
Spear Goblins Arrows
Royal Giant
Fireball
Arrows Cannon Goblin Hut
Goblin Hut
Spear Goblins Arrows Fireball
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Goblin Hut
Barbarians Cannon Goblin Hut
Cannon Barbarians Goblin Hut
Cannon Barbarians Goblin Hut
Arrows Barbarians Fireball
Arrows Fireball Spear Goblins Cannon
Spear Goblins Arrows Cannon Fireball Goblin Hut
Arrows Cannon Barbarians Fireball
Cannon Barbarians Goblin Hut
Spear Goblins Cannon Barbarians
Barbarians Spear Goblins Arrows Cannon Fireball Goblin Hut
Arrows Spear Goblins Fireball Goblin Hut
Cannon Barbarians Goblin Hut Fireball
Fireball Arrows Cannon Barbarians Goblin Hut
Barbarians Cannon Goblin Hut
Barbarians Cannon Fireball Goblin Hut
Barbarians Arrows Cannon Fireball Goblin Hut
Arrows Cannon Fireball Spear Goblins Barbarians Goblin Hut
Arrows Spear Goblins Cannon Barbarians Fireball Goblin Hut
Barbarians Cannon Goblin Hut
Spear Goblins Arrows Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Goblin Hut
Fireball Arrows
Barbarians Spear Goblins Goblin Hut
Barbarians Fireball
Barbarians Cannon Goblin Hut
Arrows Fireball Goblin Hut
Spear Goblins Barbarians Fireball Goblin Hut
Barbarians
Spear Goblins Barbarians Fireball Goblin Hut
Cannon Barbarians Goblin Hut
Barbarians Goblin Hut
Arrows Barbarians Fireball
Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Goblin Hut Spear Goblins Fireball
Arrows Cannon Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Spear Goblins
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Spear Goblins Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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