My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Executioner
The Log
Archers Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Mini P.E.K.K.A Executioner
Fireball
Archers Barbarians Mega Minion Executioner
Poison
Archers Barbarians Mega Minion Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Fireball Mini P.E.K.K.A Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Archers Royal Giant Mini P.E.K.K.A Executioner
Archers
Zap Royal Giant Mini P.E.K.K.A
Barbarians
Royal Giant
Fireball Zap Archers Mega Minion Executioner
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Mini P.E.K.K.A
Zap Archers
Executioner
Zap Royal Giant

Defense Synergies 3 7

Zap
Mega Minion Fireball Mini P.E.K.K.A Archers Barbarians Executioner
Archers
Zap Mega Minion Mini P.E.K.K.A
Barbarians
Zap
Royal Giant
Mega Minion
Zap Archers
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Fireball Executioner
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner
Barbarians Mini P.E.K.K.A Zap Mega Minion Executioner
Barbarians Mini P.E.K.K.A Archers Mega Minion Executioner
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Fireball Mini P.E.K.K.A
Fireball Zap Archers Mega Minion Executioner
Mega Minion Zap Archers Fireball Executioner
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A
Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Executioner Zap Mega Minion Fireball
Mega Minion Executioner Zap Archers Fireball
Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Executioner Zap Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Executioner
Fireball Zap Archers Barbarians Mega Minion Executioner
Zap Executioner Archers Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Archers Barbarians Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mega Minion Mini P.E.K.K.A Executioner
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Executioner
Fireball Executioner Zap Archers
Mini P.E.K.K.A Archers Barbarians Mega Minion Fireball
Mini P.E.K.K.A Barbarians
Zap Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Executioner
Archers Barbarians Fireball Executioner
Barbarians Zap Archers Mega Minion Fireball Mini P.E.K.K.A Executioner
Executioner Zap Archers Barbarians Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Barbarians Fireball
Fireball Executioner Zap
Fireball Executioner Zap Mega Minion
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Executioner
Mega Minion
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Archers Fireball Executioner
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Mega Minion Executioner
Fireball
Fireball Mega Minion Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Mega Minion Executioner
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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