My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Mega Minion Hog Rider Witch
Zap
Royal Giant Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Royal Giant Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Valkyrie Hog Rider Wizard Witch
Fireball
Barbarians Mega Minion Hog Rider Wizard Witch
Poison
Barbarians Mega Minion Wizard Witch
Lightning
Mega Minion Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Valkyrie Hog Rider Barbarians Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mega Minion Valkyrie Hog Rider Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Giant
Mega Minion Hog Rider Wizard Rocket Witch
Mega Minion
Royal Giant Valkyrie
Valkyrie
Hog Rider Mega Minion Wizard Witch
Hog Rider
Valkyrie Barbarians Royal Giant Wizard Rocket Witch
Wizard
Royal Giant Valkyrie Hog Rider
Rocket
Royal Giant Hog Rider
Witch
Royal Giant Valkyrie Hog Rider

Defense Synergies 0 5

Barbarians
Royal Giant
Mega Minion
Valkyrie Wizard Witch
Valkyrie
Mega Minion Wizard Witch
Hog Rider
Wizard
Mega Minion Valkyrie
Rocket
Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Valkyrie Wizard
Barbarians Mega Minion Valkyrie Witch
Barbarians Rocket Witch Mega Minion Valkyrie
Barbarians Witch Mega Minion Valkyrie
Barbarians Valkyrie Rocket
Mega Minion Valkyrie
Mega Minion Rocket Wizard Witch
Rocket Barbarians Valkyrie
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Mega Minion Wizard
Mega Minion Wizard Witch
Barbarians Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Barbarians Mega Minion Witch
Barbarians
Barbarians Rocket
Barbarians Wizard Valkyrie Witch
Barbarians Mega Minion Valkyrie Wizard Witch
Valkyrie Wizard Witch Barbarians Mega Minion
Barbarians
Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Mega Minion Valkyrie Wizard Rocket
Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Barbarians
Barbarians Valkyrie Witch
Wizard Rocket Witch
Rocket Barbarians Mega Minion Valkyrie Witch
Barbarians Valkyrie
Rocket Barbarians Mega Minion Valkyrie Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Valkyrie Witch
Rocket Barbarians Valkyrie
Barbarians Rocket Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Mega Minion Valkyrie Rocket
Valkyrie Barbarians Mega Minion Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Mega Minion Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Mega Minion Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Valkyrie Wizard Witch
Mega Minion Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Mega Minion Wizard Witch
Mega Minion
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket Witch
Rocket Mega Minion Wizard Witch
Mega Minion Valkyrie Wizard Rocket
Wizard
Rocket
Mega Minion
Rocket Witch
Rocket Witch
Rocket Witch

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