My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Miner
Giant Snowball
Goblin Gang Barbarians Miner
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Miner
Fireball
Goblin Gang Barbarians Inferno Tower Wizard
Poison
Goblin Gang Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Royal Giant The Log
Goblin Gang
Miner Royal Giant
Barbarians
Royal Giant
Miner Zap Goblin Gang Wizard The Log
Inferno Tower
Wizard
Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Zap Goblin Gang Royal Giant Wizard The Log

Defense Synergies 2 10

Zap
Goblin Gang Barbarians Inferno Tower The Log Miner
Goblin Gang
Inferno Tower Zap Barbarians The Log Miner
Barbarians
Zap Goblin Gang
Royal Giant
Inferno Tower
Goblin Gang The Log Zap
Wizard
The Log
The Log
Inferno Tower Zap Goblin Gang Wizard Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Barbarians The Log
Goblin Gang The Log Zap
Inferno Tower Zap Goblin Gang Wizard
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower Miner
Goblin Gang Barbarians Zap Wizard The Log
Inferno Tower Zap Goblin Gang Wizard
Barbarians Inferno Tower Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Barbarians The Log
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang The Log
Barbarians Wizard Goblin Gang Inferno Tower
Zap Goblin Gang Barbarians Wizard The Log
Zap Wizard The Log Barbarians
Barbarians Inferno Tower
Goblin Gang Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Inferno Tower
Zap Goblin Gang Wizard The Log Miner
Goblin Gang Barbarians Zap Inferno Tower The Log
Goblin Gang Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Wizard Zap Goblin Gang
Goblin Gang Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Zap Barbarians The Log
Barbarians Goblin Gang Inferno Tower Wizard
Wizard Barbarians
Goblin Gang Barbarians Inferno Tower Zap The Log
Zap Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Goblin Gang
Miner Zap Wizard The Log
Zap Wizard
The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log Miner
Zap
Wizard The Log
Zap Goblin Gang Barbarians
Zap Wizard
The Log
Miner Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang The Log
Zap
Zap The Log Miner

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