My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Miner
Giant Snowball
Spear Goblins Cannon Barbarians Miner
Zap
Spear Goblins Cannon Royal Giant
Barbarian Barrel
Spear Goblins Cannon Barbarians Wizard Ice Wizard
The Log
Spear Goblins Cannon Barbarians Royal Giant
Earthquake
Spear Goblins Cannon Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Wizard Miner Ice Wizard
Fireball
Cannon Barbarians Wizard Ice Wizard
Poison
Spear Goblins Cannon Barbarians Wizard Ice Wizard
Lightning
Cannon Wizard Ice Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Cannon Miner Ice Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Cannon Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Royal Giant
Zap
Miner Spear Goblins Royal Giant Ice Wizard
Cannon
Barbarians
Royal Giant
Miner Ice Wizard Spear Goblins Zap Wizard
Wizard
Royal Giant Miner
Miner
Spear Goblins Zap Royal Giant Wizard
Ice Wizard
Royal Giant Zap

Defense Synergies 1 10

Spear Goblins
Zap Cannon Barbarians Ice Wizard
Zap
Cannon Spear Goblins Barbarians Miner Ice Wizard
Cannon
Zap Spear Goblins Wizard Ice Wizard
Barbarians
Spear Goblins Zap
Royal Giant
Wizard
Cannon Ice Wizard
Miner
Zap
Ice Wizard
Spear Goblins Zap Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Wizard
Barbarians Zap Cannon Ice Wizard
Cannon Barbarians Ice Wizard
Cannon Barbarians Ice Wizard
Barbarians
Spear Goblins Zap Cannon Ice Wizard
Spear Goblins Zap Cannon Wizard Ice Wizard
Zap Cannon Barbarians
Cannon Barbarians Ice Wizard
Spear Goblins Cannon Barbarians Miner Ice Wizard
Barbarians Ice Wizard Spear Goblins Zap Cannon Wizard
Spear Goblins Zap Wizard Ice Wizard
Cannon Barbarians Zap Wizard Ice Wizard
Wizard Zap Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Wizard Cannon
Cannon Spear Goblins Zap Barbarians Wizard Ice Wizard
Zap Wizard Spear Goblins Cannon Barbarians Ice Wizard
Barbarians Cannon
Wizard Spear Goblins Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap
Zap Wizard Miner
Barbarians Spear Goblins Zap
Zap Barbarians
Barbarians Cannon
Wizard Zap Ice Wizard
Spear Goblins Barbarians Ice Wizard
Barbarians
Zap Spear Goblins Barbarians
Cannon Barbarians
Barbarians
Zap Barbarians
Barbarians Cannon Wizard
Wizard Cannon Barbarians
Barbarians Spear Goblins Zap
Zap Cannon Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Barbarians
Wizard Zap
Wizard Spear Goblins Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Miner Zap Wizard
Miner Zap Wizard
Zap Wizard
Miner
Zap
Spear Goblins Zap Wizard
Wizard
Zap Wizard
Zap Wizard Miner
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Miner Zap Wizard Ice Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard Ice Wizard
Zap Wizard
Zap Wizard Miner
Zap
Wizard
Zap Spear Goblins Barbarians
Zap Wizard Ice Wizard
Miner Wizard
Zap Wizard
Zap
Zap
Zap
Zap Miner

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