My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Elixir Collector Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider Witch Princess
Zap
Bomber Royal Giant Witch Princess
Barbarian Barrel
Bomber Barbarians Wizard Witch Princess
The Log
Bomber Barbarians Royal Giant Hog Rider Witch Princess
Earthquake
Bomber Barbarians Hog Rider Elixir Collector Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Barbarians Hog Rider Wizard Witch Princess
Fireball
Bomber Barbarians Hog Rider Wizard Elixir Collector Witch Princess
Poison
Bomber Barbarians Wizard Elixir Collector Witch Princess
Lightning
Wizard Elixir Collector Witch
Rocket
Barbarians Hog Rider Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Princess Hog Rider Barbarians Wizard Witch Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Princess Hog Rider Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bomber Hog Rider Wizard Witch Princess
Hog Rider
Bomber Barbarians Royal Giant Wizard Witch Princess
Wizard
Royal Giant Hog Rider
Elixir Collector
Witch
Royal Giant Hog Rider
Princess
Royal Giant Hog Rider

Defense Synergies 0 0

Bomber
Barbarians
Royal Giant
Hog Rider
Wizard
Elixir Collector
Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians Bomber Witch
Barbarians Witch Bomber
Barbarians Witch Bomber
Bomber Barbarians Princess
Bomber
Wizard Witch Princess
Barbarians
Barbarians Witch Princess
Bomber Barbarians
Barbarians Witch Bomber Wizard Princess
Wizard Witch Princess
Barbarians Bomber Wizard Witch
Bomber Wizard Barbarians Witch Princess
Barbarians
Barbarians
Barbarians Wizard Bomber Witch
Bomber Barbarians Wizard Witch
Wizard Witch Bomber Barbarians Princess
Barbarians
Bomber Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Wizard
Barbarians Witch
Barbarians
Barbarians Witch
Wizard Witch Princess
Barbarians Witch
Barbarians
Barbarians Witch
Witch Barbarians
Barbarians Witch
Barbarians
Barbarians Wizard Witch
Wizard Bomber Barbarians Witch Princess
Barbarians Witch Bomber
Bomber Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Barbarians
Bomber Wizard
Wizard Witch Princess
Bomber Wizard Witch Princess
Wizard Princess
Wizard
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Bomber Wizard Witch Princess
Wizard Princess
Bomber
Bomber Wizard Princess
Bomber Wizard Witch Princess
Wizard Princess
Barbarians
Bomber Wizard Witch Princess
Witch
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch Princess
Wizard Witch
Bomber Wizard
Princess
Wizard Princess
Barbarians Witch Princess
Wizard Witch Princess
Wizard Princess
Bomber Wizard Princess
Witch Princess
Witch Princess
Witch Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: