My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang Barbarians Musketeer
Zap
Bomber Goblin Gang Royal Giant
Barbarian Barrel
Bomber Goblin Gang Barbarians Musketeer Ice Wizard
The Log
Bomber Goblin Gang Barbarians Royal Giant Musketeer
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Barbarians Musketeer Ice Wizard
Fireball
Bomber Goblin Gang Barbarians Musketeer Ice Wizard
Poison
Bomber Goblin Gang Barbarians Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Ice Wizard Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Fireball Bomber Royal Giant Musketeer Ice Wizard
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Bomber Fireball Ice Wizard Zap Goblin Gang Musketeer
Fireball
Zap Royal Giant
Musketeer
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 2 9

Bomber
Zap
Zap
Fireball Bomber Goblin Gang Barbarians Musketeer Ice Wizard
Goblin Gang
Musketeer Zap Barbarians Ice Wizard
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap Musketeer Ice Wizard
Musketeer
Goblin Gang Zap Fireball
Ice Wizard
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer
Barbarians Bomber Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Barbarians Bomber Musketeer Ice Wizard
Barbarians Bomber Goblin Gang Musketeer Ice Wizard
Bomber Barbarians Fireball
Goblin Gang Fireball Bomber Zap Musketeer Ice Wizard
Musketeer Zap Goblin Gang Fireball Ice Wizard
Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Ice Wizard
Goblin Gang Bomber Barbarians Musketeer Ice Wizard
Goblin Gang Barbarians Ice Wizard Bomber Zap Fireball Musketeer
Musketeer Zap Goblin Gang Fireball Ice Wizard
Barbarians Bomber Zap Goblin Gang Fireball Musketeer Ice Wizard
Bomber Fireball Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Bomber Goblin Gang Fireball Musketeer
Fireball Bomber Zap Goblin Gang Barbarians Musketeer Ice Wizard
Zap Bomber Barbarians Fireball Musketeer Ice Wizard
Barbarians Musketeer
Bomber Goblin Gang Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Bomber Zap Goblin Gang Musketeer
Goblin Gang Barbarians Zap Musketeer
Goblin Gang Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Barbarians Fireball Musketeer Ice Wizard
Barbarians
Zap Barbarians Fireball
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Bomber Barbarians Fireball Musketeer
Goblin Gang Barbarians Bomber Zap Fireball Musketeer
Bomber Zap Barbarians Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Musketeer Ice Wizard
Bomber Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Zap Fireball Musketeer
Bomber Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Bomber Fireball Ice Wizard
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Goblin Gang Musketeer
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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