My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minions Barbarians Minion Horde Skeleton Army
Zap
Minions Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Tesla Barbarians Skeleton Army
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Tesla Barbarians Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Barbarians Minion Horde Skeleton Army
Fireball
Minions Tesla Barbarians Minion Horde Skeleton Army
Poison
Minions Barbarians Minion Horde Skeleton Army
Lightning
Tesla
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Tesla Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Minions
Royal Giant
Tesla
Barbarians
Minion Horde
Royal Giant
Royal Giant
Arrows Minions Minion Horde The Log
Skeleton Army
The Log
Royal Giant

Defense Synergies 1 9

Arrows
Tesla Barbarians
Minions
Tesla The Log
Tesla
The Log Arrows Minions Skeleton Army
Barbarians
Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians The Log
Royal Giant
Skeleton Army
Tesla Barbarians The Log
The Log
Tesla Minions Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Minion Horde The Log
Barbarians Minion Horde Skeleton Army Minions Tesla The Log
Tesla Barbarians Minion Horde Skeleton Army Minions
Tesla Barbarians Minion Horde Skeleton Army Minions
Arrows Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Minions Tesla
Minions Tesla Minion Horde Arrows
Arrows Tesla Barbarians The Log
Tesla Barbarians Minion Horde Minions Skeleton Army
Skeleton Army Tesla Barbarians Minion Horde
Minions Barbarians Minion Horde Skeleton Army Arrows Tesla The Log
Arrows Minions Tesla Minion Horde
Tesla Barbarians Minion Horde Skeleton Army Minions The Log
Skeleton Army Arrows Minions Tesla Barbarians Minion Horde The Log
Barbarians Skeleton Army Tesla Minion Horde
Barbarians Minion Horde Skeleton Army Tesla The Log
Tesla Barbarians Minion Horde Arrows Minions Skeleton Army
Arrows Tesla Minions Barbarians Minion Horde Skeleton Army The Log
Arrows The Log Minions Tesla Barbarians
Barbarians Tesla
Skeleton Army Arrows Minions Tesla Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tesla
Arrows Tesla The Log
Barbarians Skeleton Army Minions Minion Horde The Log
Skeleton Army Tesla Barbarians Minion Horde The Log
Barbarians Tesla Minion Horde Skeleton Army
Arrows Minions Tesla Minion Horde
Skeleton Army Minions Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde Skeleton Army
Minion Horde Minions Barbarians Skeleton Army The Log
Tesla Barbarians Minion Horde Skeleton Army
Minions Tesla Barbarians Minion Horde
Skeleton Army Arrows Barbarians The Log
Barbarians Skeleton Army Tesla Minion Horde
Tesla Barbarians Minion Horde Skeleton Army
Tesla Barbarians Skeleton Army Minions Minion Horde The Log
Arrows Minions Tesla Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Barbarians The Log
Arrows Minion Horde The Log
Arrows Minions Minion Horde
Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minions Minion Horde
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minions Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minions Minion Horde
Arrows The Log
Arrows The Log
Minions Minion Horde The Log
Arrows
The Log
Arrows Barbarians Minion Horde The Log
Arrows The Log
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Minions Barbarians Skeleton Army
Arrows
Arrows The Log
Minion Horde
Arrows The Log
Arrows
Minion Horde
Minions Minion Horde The Log
The Log

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