My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Barbarians Musketeer
Zap
Bomber Royal Giant Inferno Tower
Barbarian Barrel
Bomber Knight Barbarians Musketeer Inferno Tower
The Log
Bomber Barbarians Royal Giant Musketeer
Earthquake
Bomber Barbarians Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Knight Barbarians Musketeer
Fireball
Bomber Barbarians Musketeer Inferno Tower
Poison
Bomber Barbarians Musketeer Inferno Tower
Lightning
Knight Musketeer Inferno Tower
Rocket
Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Musketeer Barbarians Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Arrows
Royal Giant Knight
Knight
Musketeer Bomber Arrows
Barbarians
Royal Giant
Bomber Arrows Musketeer Rocket
Musketeer
Knight Royal Giant
Inferno Tower
Rocket
Royal Giant

Defense Synergies 3 4

Bomber
Knight
Arrows
Knight Barbarians Inferno Tower
Knight
Bomber Musketeer Inferno Tower Arrows
Barbarians
Arrows
Royal Giant
Musketeer
Knight Inferno Tower
Inferno Tower
Knight Arrows Musketeer
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Musketeer Inferno Tower
Barbarians Inferno Tower Bomber Knight Musketeer
Barbarians Inferno Tower Rocket Bomber Knight Musketeer
Barbarians Inferno Tower Bomber Knight Musketeer
Bomber Arrows Barbarians Rocket
Arrows Bomber Musketeer
Musketeer Inferno Tower Rocket Arrows
Rocket Arrows Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower Musketeer
Knight Bomber Barbarians Musketeer Inferno Tower
Barbarians Bomber Arrows Knight Musketeer
Arrows Musketeer Inferno Tower
Barbarians Inferno Tower Bomber Knight Musketeer Rocket
Bomber Rocket Arrows Barbarians
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Rocket
Barbarians Bomber Arrows Knight Musketeer Inferno Tower
Arrows Bomber Knight Barbarians Musketeer
Arrows Bomber Knight Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Bomber Arrows Knight Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower
Bomber Arrows Knight Musketeer Rocket
Barbarians Knight Musketeer Inferno Tower Rocket
Rocket Knight Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower Knight Musketeer
Arrows Rocket Musketeer
Rocket Knight Barbarians Musketeer Inferno Tower
Inferno Tower Knight Barbarians
Rocket Knight Barbarians Inferno Tower
Inferno Tower Barbarians Musketeer
Knight Barbarians Musketeer Inferno Tower
Rocket Arrows Barbarians
Barbarians Rocket Knight Inferno Tower
Bomber Barbarians Musketeer
Barbarians Inferno Tower Bomber Knight Musketeer Rocket
Arrows Bomber Barbarians Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Knight Barbarians Musketeer Rocket
Bomber Rocket Arrows
Arrows Musketeer Rocket
Bomber Arrows Musketeer
Arrows
Arrows
Rocket Musketeer
Rocket Arrows Knight Musketeer
Arrows Musketeer Rocket
Rocket Knight Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Bomber Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Musketeer
Rocket Bomber Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer
Bomber Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Barbarians Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Knight Musketeer Rocket
Arrows Bomber Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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