My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Mortar Royal Giant
Barbarian Barrel
Goblin Gang Mortar Rascals
The Log
Goblin Gang Rascals Royal Giant
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Miner
Fireball
Goblin Gang Mortar Rascals
Poison
Bats Goblin Gang Mortar Rascals
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Goblin Gang Miner Mortar Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Mortar Rascals Barbarian Barrel
Arrows
Royal Giant Mortar Miner
Goblin Gang
Miner Mortar Royal Giant
Mortar
Royal Giant Miner Bats Arrows Goblin Gang Barbarian Barrel
Rascals
Bats Miner
Royal Giant
Bats Arrows Mortar Barbarian Barrel Miner Goblin Gang
Barbarian Barrel
Royal Giant Bats Mortar Miner
Miner
Bats Goblin Gang Mortar Royal Giant Arrows Rascals Barbarian Barrel

Defense Synergies 0 12

Bats
Mortar Rascals Barbarian Barrel
Arrows
Mortar Barbarian Barrel
Goblin Gang
Mortar Rascals Barbarian Barrel Miner
Mortar
Bats Arrows Goblin Gang Barbarian Barrel
Rascals
Bats Goblin Gang Barbarian Barrel
Royal Giant
Barbarian Barrel
Bats Arrows Goblin Gang Mortar Rascals Miner
Miner
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Barbarian Barrel
Bats Goblin Gang Mortar Rascals
Goblin Gang Mortar Bats Rascals
Bats Goblin Gang Mortar Rascals
Arrows Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Bats Rascals
Bats Arrows Goblin Gang Mortar Rascals
Arrows Rascals Barbarian Barrel
Goblin Gang Mortar Rascals
Goblin Gang Rascals Barbarian Barrel Miner
Bats Goblin Gang Arrows Rascals Barbarian Barrel
Arrows Bats Goblin Gang Rascals
Mortar Bats Goblin Gang Rascals
Bats Arrows Goblin Gang Mortar Rascals Barbarian Barrel
Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals
Bats Arrows Goblin Gang Mortar Rascals
Arrows Mortar Bats Goblin Gang Rascals Barbarian Barrel
Arrows Mortar Barbarian Barrel Bats Rascals
Mortar
Goblin Gang Rascals Bats Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Barbarian Barrel
Arrows Goblin Gang Mortar Barbarian Barrel Miner
Goblin Gang Bats Rascals
Goblin Gang Bats Rascals Barbarian Barrel
Goblin Gang Rascals
Arrows Bats Goblin Gang Rascals
Goblin Gang Rascals Bats
Rascals
Bats Mortar Barbarian Barrel
Goblin Gang
Bats Rascals
Arrows
Rascals Goblin Gang
Rascals
Goblin Gang Rascals Bats Mortar Barbarian Barrel
Bats Arrows Rascals Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Barbarian Barrel
Arrows Mortar Barbarian Barrel Miner
Arrows Barbarian Barrel Miner
Arrows Rascals Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Bats
Arrows Mortar
Arrows Barbarian Barrel
Arrows Miner Mortar
Bats Goblin Gang
Miner Arrows Mortar Barbarian Barrel
Arrows
Mortar Barbarian Barrel Miner
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Bats
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Miner
Arrows
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Miner Barbarian Barrel
Arrows Mortar Miner
Miner Arrows Mortar Barbarian Barrel
Bats Arrows
Bats
Arrows Mortar Miner
Arrows
Arrows
Bats Goblin Gang Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Miner Goblin Gang Rascals
Arrows Mortar
Arrows
Bats Goblin Gang Rascals
Bats
Mortar Barbarian Barrel Miner

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