My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Royal Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Bandit
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Royal Giant Bandit
Barbarian Barrel
Skeletons Ice Spirit Archers Bandit
The Log
Skeletons Ice Spirit Archers Royal Giant Bandit
Earthquake
Skeletons Archers
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Bandit
Fireball
Archers Bandit
Poison
Archers
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Archers Arrows Bandit Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Archers

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Giant Snowball Archers Royal Giant Bandit Mega Knight
Giant Snowball
Ice Spirit Archers Royal Giant Bandit Mega Knight
Archers
Ice Spirit Giant Snowball Arrows Royal Giant Bandit Mega Knight
Arrows
Royal Giant Archers Bandit Mega Knight
Royal Giant
Ice Spirit Arrows Ice Spirit Giant Snowball Archers Bandit
Bandit
Ice Spirit Giant Snowball Archers Arrows Royal Giant Mega Knight
Mega Knight
Ice Spirit Giant Snowball Archers Arrows Bandit

Defense Synergies 2 14

Skeletons
Ice Spirit Giant Snowball Archers Bandit
Ice Spirit
Skeletons Giant Snowball Archers Bandit Mega Knight
Giant Snowball
Mega Knight Skeletons Ice Spirit Archers Bandit
Archers
Skeletons Ice Spirit Giant Snowball Bandit Mega Knight
Arrows
Mega Knight Bandit
Royal Giant
Bandit
Skeletons Ice Spirit Giant Snowball Archers Arrows Mega Knight
Mega Knight
Giant Snowball Arrows Ice Spirit Archers Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit Bandit Mega Knight
Mega Knight Skeletons Giant Snowball Archers Bandit
Skeletons Bandit Mega Knight
Arrows Mega Knight
Arrows Skeletons Giant Snowball Archers Bandit Mega Knight
Giant Snowball Ice Spirit Archers Arrows
Arrows Bandit Mega Knight
Skeletons
Skeletons Ice Spirit Giant Snowball Archers Bandit Mega Knight
Archers Skeletons Giant Snowball Arrows Bandit Mega Knight
Arrows Giant Snowball Archers
Mega Knight Skeletons Ice Spirit Giant Snowball Bandit
Mega Knight Ice Spirit Giant Snowball Arrows
Bandit Mega Knight
Ice Spirit Giant Snowball Bandit Mega Knight
Mega Knight Skeletons Arrows
Ice Spirit Arrows Mega Knight Giant Snowball Archers Bandit
Giant Snowball Arrows Ice Spirit Archers Bandit Mega Knight
Mega Knight Giant Snowball Archers Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Snowball Archers Bandit
Bandit Giant Snowball Archers Arrows Mega Knight
Bandit Mega Knight Skeletons Ice Spirit
Mega Knight Bandit
Skeletons Bandit Mega Knight
Arrows Skeletons Ice Spirit Giant Snowball Archers
Skeletons Archers Bandit
Mega Knight
Mega Knight Skeletons Ice Spirit Giant Snowball Bandit
Skeletons
Mega Knight
Mega Knight Giant Snowball Arrows
Mega Knight Skeletons Bandit
Archers Mega Knight
Skeletons Ice Spirit Archers
Arrows Mega Knight Giant Snowball Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Giant Snowball Bandit
Arrows Bandit
Arrows
Giant Snowball Arrows Mega Knight
Arrows Ice Spirit Giant Snowball
Archers Arrows
Arrows Ice Spirit Giant Snowball
Arrows Giant Snowball Bandit
Giant Snowball
Arrows Bandit
Giant Snowball Archers Arrows
Giant Snowball Bandit
Arrows Bandit
Giant Snowball Arrows
Giant Snowball Arrows Bandit
Arrows Bandit Mega Knight
Giant Snowball Arrows
Giant Snowball Archers Arrows Bandit Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Ice Spirit Mega Knight
Arrows Giant Snowball Bandit
Giant Snowball Arrows Bandit Mega Knight
Arrows Bandit
Giant Snowball Archers Arrows
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows Bandit Mega Knight
Ice Spirit Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Ice Spirit Archers Bandit
Giant Snowball Archers Arrows
Arrows
Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Bandit Mega Knight

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