My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Skeleton Army
Giant Snowball
Skeletons Bats Skeleton Army Baby Dragon
Zap
Skeletons Bats Royal Giant Skeleton Army
Barbarian Barrel
Skeletons Skeleton Army
The Log
Skeletons Royal Giant Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Skeleton Army Baby Dragon
Fireball
Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Skeleton Army Tornado Fireball Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Barbarian Barrel Baby Dragon
Royal Giant
Bats Fireball Barbarian Barrel Tornado Baby Dragon
Fireball
Royal Giant Tornado Baby Dragon
Barbarian Barrel
Royal Giant Bats Tornado Baby Dragon
Skeleton Army
Tornado
Fireball Baby Dragon Royal Giant Barbarian Barrel
Baby Dragon
Tornado Bats Royal Giant Fireball Barbarian Barrel

Defense Synergies 2 9

Skeletons
Bats Barbarian Barrel Tornado Baby Dragon
Bats
Skeletons Barbarian Barrel Baby Dragon
Royal Giant
Fireball
Barbarian Barrel Tornado
Barbarian Barrel
Fireball Skeletons Bats Tornado Baby Dragon
Skeleton Army
Tornado
Fireball Skeletons Barbarian Barrel Baby Dragon
Baby Dragon
Skeletons Bats Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon
Skeleton Army Skeletons Bats
Skeleton Army Tornado Skeletons Bats
Skeleton Army Skeletons Bats
Fireball Barbarian Barrel Skeleton Army Tornado
Fireball Barbarian Barrel Skeleton Army Tornado Skeletons Bats Baby Dragon
Bats Tornado Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Barbarian Barrel
Bats Skeleton Army Skeletons Fireball Barbarian Barrel Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon
Skeleton Army Skeletons Bats Fireball
Fireball Skeleton Army Bats Barbarian Barrel Tornado Baby Dragon
Skeleton Army
Skeleton Army Tornado Fireball
Skeletons Bats Fireball Skeleton Army Tornado
Fireball Bats Barbarian Barrel Skeleton Army Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Bats Fireball
Tornado
Skeleton Army Bats Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Skeleton Army Skeletons Bats
Skeleton Army Bats Fireball Barbarian Barrel Tornado
Skeletons Skeleton Army
Fireball Skeletons Bats Tornado Baby Dragon
Skeleton Army Skeletons Bats Fireball
Skeleton Army
Skeletons Bats Fireball Barbarian Barrel Skeleton Army Tornado Baby Dragon
Skeletons Skeleton Army
Bats
Skeleton Army Fireball Tornado
Skeleton Army Skeletons Fireball
Fireball Skeleton Army Baby Dragon
Skeleton Army Skeletons Bats Fireball Barbarian Barrel Tornado Baby Dragon
Bats Fireball Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Bats Tornado Baby Dragon
Tornado Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado
Bats Fireball Tornado
Fireball Barbarian Barrel Tornado
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado
Bats
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Barbarian Barrel Baby Dragon
Tornado Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Barbarian Barrel Skeleton Army
Fireball Tornado Baby Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bats Fireball Tornado Baby Dragon
Bats Fireball Tornado
Fireball Barbarian Barrel Tornado Baby Dragon

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