My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Tesla Barbarians Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Tesla Barbarians Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Mini P.E.K.K.A Baby Dragon Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Mini P.E.K.K.A Baby Dragon
Arrows
Zap Royal Giant Mini P.E.K.K.A
Tesla
Barbarians
Royal Giant
Arrows Zap Wizard Baby Dragon
Mini P.E.K.K.A
Zap Arrows Wizard Baby Dragon
Wizard
Royal Giant Mini P.E.K.K.A
Baby Dragon
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Arrows Tesla Barbarians Baby Dragon
Arrows
Zap Tesla Barbarians Mini P.E.K.K.A
Tesla
Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon
Barbarians
Zap Arrows
Royal Giant
Mini P.E.K.K.A
Zap Arrows Tesla Wizard Baby Dragon
Wizard
Tesla Mini P.E.K.K.A
Baby Dragon
Zap Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Zap Tesla
Tesla Barbarians Mini P.E.K.K.A
Tesla Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Tesla Baby Dragon
Tesla Zap Arrows Wizard Baby Dragon
Zap Arrows Tesla Barbarians Baby Dragon
Tesla Barbarians Mini P.E.K.K.A
Tesla Barbarians Mini P.E.K.K.A
Barbarians Zap Arrows Tesla Wizard Baby Dragon
Arrows Tesla Zap Wizard Baby Dragon
Tesla Barbarians Mini P.E.K.K.A Zap Wizard
Wizard Zap Arrows Tesla Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Tesla
Barbarians Zap Tesla Mini P.E.K.K.A
Tesla Barbarians Wizard Arrows Mini P.E.K.K.A
Arrows Tesla Zap Barbarians Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Tesla Barbarians
Barbarians Mini P.E.K.K.A Tesla
Wizard Arrows Tesla Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Tesla
Zap Arrows Tesla Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tesla Barbarians
Barbarians Tesla Mini P.E.K.K.A
Arrows Wizard Zap Tesla Baby Dragon
Mini P.E.K.K.A Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians
Zap Barbarians Mini P.E.K.K.A Baby Dragon
Tesla Barbarians
Tesla Barbarians Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Tesla Wizard
Wizard Tesla Barbarians Baby Dragon
Tesla Barbarians Zap Mini P.E.K.K.A Baby Dragon
Arrows Zap Tesla Barbarians Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Barbarians
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Barbarians Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Barbarians
Zap Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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