My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians
Zap
Archers Royal Giant
Barbarian Barrel
Ice Spirit Archers Tesla Barbarians
The Log
Ice Spirit Archers Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Archers Tesla Barbarians
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Barbarians Mini P.E.K.K.A
Fireball
Archers Tesla Barbarians
Poison
Archers Barbarians
Lightning
Tesla Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Tesla Mini P.E.K.K.A Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Archers Arrows Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Archers Barbarians Royal Giant Mini P.E.K.K.A
Archers
Ice Spirit Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Archers Mini P.E.K.K.A Lightning
Tesla
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Arrows Lightning Ice Spirit Archers
Mini P.E.K.K.A
Ice Spirit Archers Arrows Lightning
Lightning
Royal Giant Arrows Mini P.E.K.K.A

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Archers Tesla Barbarians
Archers
Ice Spirit Tesla Mini P.E.K.K.A
Arrows
Tesla Barbarians Mini P.E.K.K.A Lightning
Tesla
Ice Spirit Archers Arrows Mini P.E.K.K.A
Barbarians
Ice Spirit Arrows
Royal Giant
Mini P.E.K.K.A
Ice Spirit Archers Arrows Tesla
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla
Barbarians Mini P.E.K.K.A Ice Spirit Tesla
Tesla Barbarians Mini P.E.K.K.A Archers Lightning
Tesla Barbarians Mini P.E.K.K.A
Lightning Arrows Barbarians Mini P.E.K.K.A
Arrows Archers Tesla
Tesla Lightning Ice Spirit Archers Arrows
Lightning Arrows Tesla Barbarians
Tesla Barbarians Mini P.E.K.K.A
Ice Spirit Archers Tesla Barbarians Mini P.E.K.K.A
Archers Barbarians Arrows Tesla
Arrows Tesla Archers
Tesla Barbarians Mini P.E.K.K.A Ice Spirit Lightning
Ice Spirit Arrows Tesla Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tesla
Barbarians Ice Spirit Tesla Mini P.E.K.K.A Lightning
Tesla Barbarians Arrows Mini P.E.K.K.A
Ice Spirit Arrows Tesla Archers Barbarians
Arrows Ice Spirit Archers Tesla Barbarians
Barbarians Mini P.E.K.K.A Tesla
Archers Arrows Tesla Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Tesla
Archers Arrows Tesla Mini P.E.K.K.A Lightning
Barbarians Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Tesla Barbarians
Barbarians Tesla Mini P.E.K.K.A
Arrows Ice Spirit Archers Tesla
Mini P.E.K.K.A Archers Tesla Barbarians Lightning
Mini P.E.K.K.A Tesla Barbarians
Lightning Ice Spirit Barbarians Mini P.E.K.K.A
Tesla Barbarians
Tesla Barbarians Mini P.E.K.K.A
Lightning Arrows Barbarians
Barbarians Mini P.E.K.K.A Lightning Tesla
Archers Tesla Barbarians
Tesla Barbarians Ice Spirit Archers Mini P.E.K.K.A Lightning
Arrows Archers Tesla Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Arrows
Arrows Ice Spirit
Archers Arrows
Arrows Ice Spirit Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Archers Arrows Mini P.E.K.K.A
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Ice Spirit
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Ice Spirit Arrows
Arrows Lightning
Lightning Ice Spirit Archers Barbarians
Lightning Archers Arrows
Arrows
Lightning Mini P.E.K.K.A
Arrows Lightning
Lightning Arrows
Ice Spirit Lightning
Lightning
Lightning

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