My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Giant Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Goblin Cage Skeleton Army Ice Wizard
The Log
Royal Giant Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Fireball
Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Poison
Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Lightning
Goblin Cage Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Skeleton Army Ice Wizard Goblin Cage Giant Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Skeleton Army Ice Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Giant Earthquake
Royal Giant
Arrows Earthquake Ice Wizard Electro Dragon
Earthquake
Royal Giant Giant Arrows
Goblin Cage
Giant
Giant
Arrows Earthquake Electro Dragon Goblin Cage Ice Wizard
Skeleton Army
Electro Dragon
Giant Royal Giant Ice Wizard
Ice Wizard
Royal Giant Giant Electro Dragon

Defense Synergies 0 9

Arrows
Ice Wizard
Royal Giant
Earthquake
Goblin Cage Ice Wizard
Goblin Cage
Earthquake Skeleton Army Electro Dragon Ice Wizard
Giant
Skeleton Army
Goblin Cage Electro Dragon Ice Wizard
Electro Dragon
Goblin Cage Skeleton Army Ice Wizard
Ice Wizard
Arrows Earthquake Goblin Cage Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Electro Dragon
Skeleton Army Goblin Cage Electro Dragon Ice Wizard
Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Arrows Earthquake Goblin Cage Skeleton Army
Arrows Skeleton Army Earthquake Electro Dragon Ice Wizard
Arrows Goblin Cage Electro Dragon Ice Wizard
Earthquake Arrows Goblin Cage Electro Dragon
Goblin Cage Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Arrows Earthquake Electro Dragon
Arrows Electro Dragon Ice Wizard
Goblin Cage Skeleton Army Earthquake Electro Dragon Ice Wizard
Skeleton Army Arrows Earthquake Goblin Cage Electro Dragon
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Arrows Goblin Cage Skeleton Army Electro Dragon
Arrows Goblin Cage Skeleton Army Electro Dragon Ice Wizard
Arrows Earthquake Goblin Cage Electro Dragon Ice Wizard
Goblin Cage
Skeleton Army Arrows Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage
Arrows Electro Dragon
Skeleton Army Goblin Cage Electro Dragon
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army
Arrows Electro Dragon Ice Wizard
Skeleton Army Goblin Cage Ice Wizard
Goblin Cage Skeleton Army
Goblin Cage Electro Dragon Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage Electro Dragon
Skeleton Army Arrows Goblin Cage
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Goblin Cage
Arrows Earthquake Goblin Cage Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon
Arrows Electro Dragon Ice Wizard
Earthquake Arrows Electro Dragon
Earthquake Arrows
Arrows Earthquake
Arrows Electro Dragon Ice Wizard
Arrows Earthquake
Arrows Earthquake Electro Dragon Ice Wizard
Arrows Electro Dragon
Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Earthquake
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Arrows Earthquake
Arrows Earthquake Electro Dragon
Arrows Earthquake Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Electro Dragon Ice Wizard
Arrows Earthquake Electro Dragon Ice Wizard
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Ice Wizard
Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Arrows Earthquake
Earthquake Skeleton Army Electro Dragon
Arrows Electro Dragon Ice Wizard
Arrows
Electro Dragon
Arrows Earthquake Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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