My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Inferno Dragon
Zap
Goblin Gang Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army Electro Wizard
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Skeleton Army Bowler Electro Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Army Bowler Electro Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Army Electro Wizard
Lightning
Bowler Electro Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Electro Wizard Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler
Goblin Gang
Royal Giant Bowler
Royal Giant
Arrows Goblin Gang Bowler The Log Electro Wizard
Skeleton Army
Bowler
Arrows Goblin Gang Royal Giant The Log Electro Wizard
The Log
Royal Giant Bowler
Electro Wizard
Royal Giant Bowler
Inferno Dragon

Defense Synergies 1 12

Arrows
Bowler
Goblin Gang
Skeleton Army The Log Electro Wizard Inferno Dragon
Royal Giant
Skeleton Army
Goblin Gang The Log Electro Wizard Inferno Dragon
Bowler
The Log Arrows Electro Wizard
The Log
Bowler Goblin Gang Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang Skeleton Army Bowler The Log Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard
Skeleton Army Inferno Dragon Goblin Gang The Log Electro Wizard
Goblin Gang Skeleton Army Bowler Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Bowler Electro Wizard
Arrows Skeleton Army Bowler The Log
Arrows Goblin Gang Skeleton Army Bowler The Log Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Gang
Bowler Arrows The Log Electro Wizard
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bowler Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Bowler The Log
Arrows Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army Bowler Goblin Gang The Log Electro Wizard
Skeleton Army Bowler Arrows Goblin Gang The Log Electro Wizard
Skeleton Army Inferno Dragon Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Bowler The Log Electro Wizard Inferno Dragon
Arrows Goblin Gang Skeleton Army Bowler Electro Wizard
Arrows Goblin Gang Skeleton Army Bowler The Log Electro Wizard
Arrows The Log Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Skeleton Army Bowler Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Bowler Electro Wizard
Electro Wizard Arrows Goblin Gang Bowler The Log Inferno Dragon
Goblin Gang Skeleton Army Bowler The Log Electro Wizard
Goblin Gang Skeleton Army Bowler The Log Electro Wizard
Goblin Gang Skeleton Army Bowler Inferno Dragon
Arrows Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bowler Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Skeleton Army The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Bowler
Skeleton Army Arrows Bowler The Log Electro Wizard
Skeleton Army Bowler Goblin Gang
Skeleton Army Bowler
Goblin Gang Skeleton Army Electro Wizard Bowler The Log Inferno Dragon
Arrows Bowler The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Goblin Gang Bowler Electro Wizard
Arrows Bowler The Log Electro Wizard
Arrows
Bowler The Log
Arrows
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Arrows Bowler The Log Electro Wizard
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Inferno Dragon
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Bowler
Arrows The Log
Arrows Electro Wizard
Arrows Bowler The Log
Electro Wizard Goblin Gang Skeleton Army
Arrows Electro Wizard
Arrows The Log
Goblin Gang Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard

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