My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion
Zap
Archers Royal Giant
Barbarian Barrel
Archers Tesla Barbarians
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Tesla Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mega Minion Bowler
Fireball
Archers Tesla Barbarians Mega Minion Bowler
Poison
Archers Barbarians Mega Minion
Lightning
Tesla Mega Minion Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Tesla Barbarians Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Mega Minion Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Bowler
Arrows
Royal Giant Archers Mega Minion Bowler Lightning
Tesla
Barbarians
Royal Giant
Arrows Lightning Archers Mega Minion Bowler
Mega Minion
Arrows Royal Giant Bowler
Bowler
Archers Arrows Royal Giant Mega Minion Lightning
Lightning
Royal Giant Arrows Bowler

Defense Synergies 0 10

Archers
Tesla Mega Minion Bowler
Arrows
Tesla Barbarians Mega Minion Bowler Lightning
Tesla
Archers Arrows Mega Minion Bowler
Barbarians
Arrows
Royal Giant
Mega Minion
Archers Arrows Tesla
Bowler
Archers Arrows Tesla
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Tesla Mega Minion
Barbarians Tesla Mega Minion
Tesla Barbarians Bowler Archers Mega Minion Lightning
Tesla Barbarians Mega Minion Bowler
Lightning Arrows Barbarians Bowler
Arrows Bowler Archers Tesla Mega Minion
Tesla Mega Minion Lightning Archers Arrows
Bowler Lightning Arrows Tesla Barbarians
Tesla Barbarians
Archers Tesla Barbarians Bowler
Archers Barbarians Arrows Tesla Mega Minion Bowler
Arrows Tesla Mega Minion Archers
Tesla Barbarians Bowler Lightning
Bowler Arrows Tesla Barbarians Mega Minion
Barbarians Tesla
Barbarians Tesla Bowler Lightning
Tesla Barbarians Arrows Bowler
Arrows Tesla Archers Barbarians Mega Minion Bowler
Arrows Archers Tesla Barbarians Mega Minion Bowler
Barbarians Tesla
Bowler Archers Arrows Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Bowler
Archers Arrows Tesla Mega Minion Bowler Lightning
Barbarians Bowler Lightning
Bowler Lightning Tesla Barbarians
Barbarians Tesla Bowler
Arrows Archers Tesla
Archers Tesla Barbarians Mega Minion Bowler Lightning
Tesla Barbarians
Lightning Barbarians Mega Minion
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion Bowler
Lightning Arrows Barbarians Bowler
Barbarians Bowler Lightning Tesla
Archers Tesla Barbarians Bowler
Tesla Barbarians Archers Mega Minion Bowler Lightning
Arrows Bowler Archers Tesla Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler
Lightning Arrows
Lightning Arrows Barbarians
Arrows Bowler
Arrows Mega Minion
Archers Arrows Bowler
Arrows Bowler Lightning
Arrows Lightning
Lightning Bowler
Lightning Arrows Bowler
Lightning Archers Arrows
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Arrows
Lightning
Lightning Archers Arrows Mega Minion Bowler
Lightning Arrows Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows Barbarians
Arrows Bowler
Mega Minion
Arrows Bowler Lightning
Lightning Arrows Bowler
Lightning Arrows
Lightning Archers Arrows
Lightning Mega Minion
Lightning Mega Minion Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Lightning
Lightning Archers Barbarians
Lightning Archers Arrows Mega Minion
Arrows
Lightning Mega Minion Bowler
Arrows Bowler Lightning
Lightning Arrows
Mega Minion
Bowler Lightning
Lightning
Lightning Bowler

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