My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions
Zap
Bats Minions Royal Giant Inferno Tower
Barbarian Barrel
Knight Inferno Tower
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions
Fireball
Minions Inferno Tower
Poison
Bats Minions Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Knight Minions Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Minions
Zap
Arrows Bats Knight Minions Royal Giant The Log
Arrows
Zap Royal Giant Knight
Knight
Bats Minions Zap Arrows The Log
Minions
Knight Royal Giant Bats Zap
Royal Giant
Bats Arrows Minions Zap The Log
Inferno Tower
The Log
Zap Knight Royal Giant

Defense Synergies 4 14

Bats
Knight Zap Minions Inferno Tower The Log
Zap
Bats Arrows Knight Minions Inferno Tower The Log
Arrows
Zap Knight Inferno Tower
Knight
Bats Minions Inferno Tower Zap Arrows The Log
Minions
Knight Bats Zap Inferno Tower The Log
Royal Giant
Inferno Tower
Knight The Log Bats Zap Arrows Minions
The Log
Inferno Tower Bats Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower The Log
Inferno Tower Bats Zap Knight Minions The Log
Inferno Tower Bats Knight Minions
Inferno Tower Bats Knight Minions
Arrows The Log
Arrows The Log Bats Zap Minions
Bats Minions Inferno Tower Zap Arrows
Zap Arrows Inferno Tower The Log
Inferno Tower Minions
Knight Inferno Tower
Bats Minions Zap Arrows Knight The Log
Arrows Minions Inferno Tower Bats Zap
Inferno Tower Bats Zap Knight Minions The Log
Bats Zap Arrows Minions The Log
Inferno Tower Knight
Inferno Tower Zap The Log
Bats Arrows Knight Minions Inferno Tower
Arrows Bats Zap Knight Minions The Log
Zap Arrows The Log Bats Knight Minions
Inferno Tower
Bats Arrows Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Arrows Knight The Log
Bats Zap Knight Minions Inferno Tower The Log
Bats Zap Knight Inferno Tower The Log
Inferno Tower Knight
Arrows Bats Zap Minions
Bats Knight Minions Inferno Tower
Inferno Tower Knight
Zap Bats Knight Minions Inferno Tower The Log
Inferno Tower
Bats Knight Minions Inferno Tower
Zap Arrows The Log
Knight Inferno Tower
Inferno Tower Bats Zap Knight Minions The Log
Bats Arrows Minions Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Zap The Log
Arrows The Log
Arrows Knight The Log
Zap Arrows The Log
Arrows Bats Zap Minions
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Bats Minions
Zap Arrows Knight The Log
Zap Arrows
Knight The Log
Arrows Minions
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Bats Minions
Zap Arrows The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Bats Zap Arrows
Zap Bats Minions
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Bats Minions
Zap Arrows
Arrows The Log
Knight
Arrows The Log Zap
Zap Arrows
Zap Bats Minions The Log
Bats Zap
Zap The Log

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