My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Guards
Giant Snowball
Dart Goblin Goblin Hut Guards
Zap
Royal Giant Dart Goblin Goblin Hut Guards
Barbarian Barrel
Dart Goblin Goblin Hut Guards
The Log
Royal Giant Dart Goblin Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Dart Goblin Goblin Hut Guards
Royal Delivery
Dart Goblin Goblin Hut Guards
Fireball
Dart Goblin Goblin Hut
Poison
Dart Goblin Goblin Hut Guards
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Guards Tornado Giant Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Guards

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Royal Giant Dart Goblin Goblin Hut Guards
Arrows
Zap Royal Giant Giant
Royal Giant
Arrows Dart Goblin Zap Goblin Hut Guards Tornado
Dart Goblin
Royal Giant Zap Giant
Giant
Zap Arrows Dart Goblin Goblin Hut Guards Tornado
Goblin Hut
Zap Royal Giant Giant
Guards
Zap Royal Giant Giant
Tornado
Zap Royal Giant Giant

Defense Synergies 0 10

Zap
Arrows Dart Goblin Goblin Hut Guards Tornado
Arrows
Zap Goblin Hut Tornado
Royal Giant
Dart Goblin
Zap Goblin Hut Guards Tornado
Giant
Goblin Hut
Zap Arrows Dart Goblin
Guards
Zap Dart Goblin
Tornado
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Hut
Zap Dart Goblin Goblin Hut
Goblin Hut Tornado Dart Goblin
Goblin Hut Dart Goblin Guards
Arrows Tornado
Arrows Tornado Zap Dart Goblin Guards
Dart Goblin Tornado Zap Arrows Goblin Hut
Zap Arrows Dart Goblin
Goblin Hut Tornado
Guards Tornado Dart Goblin
Dart Goblin Guards Zap Arrows Goblin Hut Tornado
Arrows Zap Dart Goblin Goblin Hut Tornado
Goblin Hut Zap Guards
Zap Arrows Dart Goblin Goblin Hut Guards Tornado
Goblin Hut
Tornado Zap Goblin Hut
Arrows Goblin Hut Tornado
Arrows Zap Dart Goblin Goblin Hut Guards Tornado
Zap Arrows Tornado Dart Goblin Goblin Hut Guards
Dart Goblin Goblin Hut Tornado
Arrows Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Hut
Zap Arrows
Guards Zap Goblin Hut
Guards Zap Tornado
Goblin Hut Guards
Arrows Zap Dart Goblin Goblin Hut Tornado
Guards Dart Goblin Goblin Hut
Zap Goblin Hut Tornado
Dart Goblin Goblin Hut Guards
Dart Goblin Goblin Hut Guards
Zap Arrows Guards Tornado
Guards
Dart Goblin
Goblin Hut Guards Zap Dart Goblin Tornado
Arrows Zap Dart Goblin Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Zap Dart Goblin Tornado
Arrows Dart Goblin Goblin Hut
Arrows Dart Goblin Guards
Zap Arrows
Arrows Zap Dart Goblin Tornado
Arrows Dart Goblin Tornado
Arrows Zap Dart Goblin Tornado
Arrows Zap Dart Goblin Tornado
Guards Tornado
Zap Arrows Dart Goblin Tornado
Zap Arrows Dart Goblin Tornado
Dart Goblin Goblin Hut
Arrows Dart Goblin
Zap Arrows Dart Goblin Goblin Hut
Zap Arrows Dart Goblin Goblin Hut
Arrows Dart Goblin Goblin Hut
Arrows Tornado
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado
Arrows Zap Dart Goblin Tornado
Zap Arrows Tornado
Zap Arrows Dart Goblin Tornado
Zap Arrows Dart Goblin Tornado
Zap Dart Goblin Goblin Hut Guards
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Dart Goblin Goblin Hut Guards
Zap Arrows Dart Goblin Tornado
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Tornado
Dart Goblin
Zap Dart Goblin Guards Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado

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