My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang Princess
Zap
Archers Minions Goblin Gang Royal Giant Princess
Barbarian Barrel
Archers Knight Goblin Gang Princess
The Log
Archers Goblin Gang Royal Giant Princess
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang Princess
Royal Delivery
Archers Knight Minions Goblin Gang Princess
Fireball
Archers Minions Goblin Gang Princess
Poison
Archers Minions Goblin Gang Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Goblin Gang Princess Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Giant
Arrows
Royal Giant Fireball Archers Knight
Knight
Archers Minions Goblin Gang Princess Arrows Fireball
Minions
Knight Royal Giant
Goblin Gang
Knight Royal Giant Princess
Royal Giant
Arrows Minions Fireball Archers Goblin Gang Princess
Fireball
Arrows Royal Giant Knight Princess
Princess
Knight Goblin Gang Royal Giant Fireball

Defense Synergies 4 7

Archers
Knight Minions Goblin Gang
Arrows
Knight Fireball
Knight
Archers Minions Goblin Gang Princess Arrows Fireball
Minions
Knight Archers
Goblin Gang
Knight Archers Princess
Royal Giant
Fireball
Arrows Knight Princess
Princess
Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Knight Minions Goblin Gang
Goblin Gang Archers Knight Minions
Knight Minions Goblin Gang
Arrows Fireball Princess
Arrows Goblin Gang Fireball Archers Minions
Minions Archers Arrows Goblin Gang Fireball Princess
Arrows Fireball
Minions Goblin Gang Princess
Knight Goblin Gang Archers
Archers Minions Goblin Gang Arrows Knight Fireball Princess
Arrows Minions Archers Goblin Gang Fireball Princess
Knight Minions Goblin Gang Fireball
Fireball Arrows Minions Goblin Gang Princess
Knight Goblin Gang
Goblin Gang Fireball
Arrows Knight Minions Goblin Gang Fireball
Arrows Fireball Archers Knight Minions Goblin Gang
Arrows Archers Knight Minions Fireball Princess
Goblin Gang Archers Arrows Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball
Fireball Archers Arrows Knight Goblin Gang
Goblin Gang Knight Minions
Goblin Gang Knight Fireball
Knight Goblin Gang
Arrows Fireball Archers Minions Goblin Gang Princess
Goblin Gang Archers Knight Minions Fireball
Knight
Knight Minions Fireball
Goblin Gang
Knight Minions
Arrows Fireball
Knight Goblin Gang Fireball
Archers Fireball Princess
Goblin Gang Archers Knight Minions Fireball
Arrows Minions Archers Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight
Arrows Fireball Princess
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Minions Princess
Archers Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Minions Goblin Gang Fireball
Arrows Knight Fireball Princess
Fireball Archers Arrows Princess
Knight Fireball Princess
Arrows Minions Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Minions
Archers Arrows Fireball Princess
Arrows Fireball Princess
Minions Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Archers Arrows Fireball Princess
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Archers Minions Goblin Gang Fireball Princess
Fireball Archers Arrows Princess
Arrows Fireball
Fireball Knight Goblin Gang Princess
Arrows Fireball Princess
Arrows Fireball
Minions Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess

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