My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang Barbarians
Zap
Archers Minions Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang Barbarians
The Log
Archers Goblin Gang Barbarians Royal Giant
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Barbarians
Fireball
Archers Minions Goblin Gang Barbarians
Poison
Archers Minions Goblin Gang Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Goblin Gang Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Archers Minions Royal Giant
Archers
Zap Arrows Royal Giant
Arrows
Zap Royal Giant Fireball Archers
Minions
Royal Giant Zap
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Arrows Minions Fireball Zap Archers Goblin Gang
Fireball
Zap Arrows Royal Giant

Defense Synergies 1 10

Zap
Fireball Archers Arrows Minions Goblin Gang Barbarians
Archers
Zap Minions Goblin Gang
Arrows
Zap Barbarians Fireball
Minions
Zap Archers
Goblin Gang
Zap Archers Barbarians
Barbarians
Zap Arrows Goblin Gang
Royal Giant
Fireball
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Barbarians Zap Minions Goblin Gang
Goblin Gang Barbarians Archers Minions
Barbarians Minions Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Zap Archers Minions
Minions Zap Archers Arrows Goblin Gang Fireball
Zap Arrows Barbarians Fireball
Barbarians Minions Goblin Gang
Goblin Gang Archers Barbarians
Archers Minions Goblin Gang Barbarians Zap Arrows Fireball
Arrows Minions Zap Archers Goblin Gang Fireball
Barbarians Zap Minions Goblin Gang Fireball
Fireball Zap Arrows Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Arrows Minions Goblin Gang Fireball
Arrows Fireball Zap Archers Minions Goblin Gang Barbarians
Zap Arrows Archers Minions Barbarians Fireball
Barbarians
Goblin Gang Archers Arrows Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball
Fireball Zap Archers Arrows Goblin Gang
Goblin Gang Barbarians Zap Minions
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Arrows Fireball Zap Archers Minions Goblin Gang
Goblin Gang Archers Minions Barbarians Fireball
Barbarians
Zap Minions Barbarians Fireball
Goblin Gang Barbarians
Minions Barbarians
Zap Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball
Goblin Gang Barbarians Zap Archers Minions Fireball
Arrows Minions Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball Zap Minions
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Minions Goblin Gang Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Zap Archers Arrows Fireball
Zap Arrows Fireball
Minions Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Minions Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Archers Minions Goblin Gang Barbarians Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Zap Fireball
Zap Arrows Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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