My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Spear Goblins Bomber Bats Inferno Dragon
Zap
Spear Goblins Bomber Bats Royal Giant Inferno Dragon
Barbarian Barrel
Spear Goblins Bomber Elite Barbarians
The Log
Spear Goblins Bomber Royal Giant Elite Barbarians
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Bats
Royal Delivery
Spear Goblins Bomber Bats Elite Barbarians Inferno Dragon
Fireball
Bomber Elite Barbarians Inferno Dragon
Poison
Spear Goblins Bomber Bats
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Arrows Fireball Inferno Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Elite Barbarians Inferno Dragon
Bomber
Royal Giant Bats Elite Barbarians
Bats
Royal Giant Bomber Elite Barbarians Inferno Dragon
Arrows
Royal Giant Elite Barbarians Fireball
Royal Giant
Bomber Bats Arrows Fireball Spear Goblins Elite Barbarians
Elite Barbarians
Arrows Spear Goblins Bomber Bats Royal Giant Fireball
Fireball
Arrows Royal Giant Elite Barbarians
Inferno Dragon
Spear Goblins Bats

Defense Synergies 0 6

Spear Goblins
Bats Arrows Inferno Dragon
Bomber
Bats
Bats
Spear Goblins Bomber Inferno Dragon
Arrows
Spear Goblins Fireball
Royal Giant
Elite Barbarians
Fireball
Arrows
Inferno Dragon
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball
Elite Barbarians Inferno Dragon Bomber Bats
Bomber Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bomber Bats
Bomber Arrows Elite Barbarians Fireball
Arrows Fireball Spear Goblins Bomber Bats
Bats Inferno Dragon Spear Goblins Arrows Fireball
Arrows Fireball
Inferno Dragon Elite Barbarians
Elite Barbarians Spear Goblins Bomber
Bats Spear Goblins Bomber Arrows Fireball
Arrows Inferno Dragon Spear Goblins Bats Fireball
Bomber Bats Elite Barbarians Fireball
Bomber Fireball Bats Arrows
Elite Barbarians Inferno Dragon
Elite Barbarians Fireball Inferno Dragon
Bomber Bats Arrows Elite Barbarians Fireball
Arrows Fireball Spear Goblins Bomber Bats Elite Barbarians
Arrows Spear Goblins Bomber Bats Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Spear Goblins Bats Arrows Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Fireball
Fireball Bomber Arrows Elite Barbarians Inferno Dragon
Spear Goblins Bats Elite Barbarians
Bats Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Arrows Fireball Bats
Spear Goblins Bats Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Spear Goblins Bats Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball
Bomber Fireball
Elite Barbarians Spear Goblins Bomber Bats Fireball Inferno Dragon
Bats Arrows Bomber Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins Bats
Bomber Arrows
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Fireball
Elite Barbarians Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Fireball

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