My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant Dark Prince
Barbarian Barrel
Fire Spirit Tesla Valkyrie Dark Prince
The Log
Fire Spirit Royal Giant Dark Prince
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Dark Prince
Fireball
Tesla
Poison
Lightning
Tesla Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Tesla Fireball Valkyrie Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Dark Prince
Arrows
Royal Giant Fireball Dark Prince
Tesla
Royal Giant
Fire Spirit Arrows Fireball Dark Prince The Log
Fireball
Arrows Royal Giant Dark Prince The Log
Valkyrie
Fire Spirit Dark Prince
Dark Prince
Fire Spirit Arrows Royal Giant Fireball Valkyrie
The Log
Royal Giant Fireball

Defense Synergies 2 13

Fire Spirit
Valkyrie The Log
Arrows
Tesla Fireball Valkyrie Dark Prince
Tesla
The Log Arrows Fireball Valkyrie Dark Prince
Royal Giant
Fireball
The Log Arrows Tesla Valkyrie Dark Prince
Valkyrie
Fire Spirit Arrows Tesla Fireball The Log
Dark Prince
Arrows Tesla Fireball The Log
The Log
Tesla Fireball Fire Spirit Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Tesla Valkyrie Dark Prince The Log
Tesla Fire Spirit Valkyrie Dark Prince
Tesla Valkyrie Dark Prince
Arrows Fireball Valkyrie Dark Prince The Log
Arrows Fireball The Log Fire Spirit Tesla Valkyrie Dark Prince
Tesla Fire Spirit Arrows Fireball
Arrows Tesla Fireball Valkyrie The Log
Tesla
Fire Spirit Tesla Valkyrie Dark Prince
Valkyrie Arrows Tesla Fireball Dark Prince The Log
Arrows Tesla Fireball
Tesla Fire Spirit Fireball Valkyrie Dark Prince The Log
Fire Spirit Fireball Valkyrie Arrows Tesla Dark Prince The Log
Tesla
Tesla Fireball The Log
Tesla Arrows Fireball Valkyrie Dark Prince
Fire Spirit Arrows Tesla Fireball Valkyrie Dark Prince The Log
Arrows Valkyrie The Log Fire Spirit Tesla Fireball Dark Prince
Tesla
Valkyrie Dark Prince Fire Spirit Arrows Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Dark Prince
Fireball Arrows Tesla Valkyrie The Log
Valkyrie Dark Prince The Log
Valkyrie Dark Prince Tesla Fireball The Log
Tesla Valkyrie Dark Prince
Fire Spirit Arrows Fireball Tesla
Dark Prince Tesla Fireball Valkyrie
Tesla Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Tesla
Tesla Valkyrie Dark Prince
Arrows Fireball Valkyrie Dark Prince The Log
Dark Prince Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Dark Prince The Log
Arrows Valkyrie Tesla Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Valkyrie Dark Prince The Log
Fireball Fire Spirit Arrows Valkyrie Dark Prince The Log
Arrows Fireball Fire Spirit
Fire Spirit Arrows The Log
Arrows Fireball The Log Fire Spirit
Arrows Fireball The Log
Fire Spirit Fireball
Arrows Fireball Valkyrie Dark Prince The Log
Fireball Fire Spirit Arrows
Fire Spirit Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Fire Spirit Arrows Fireball Dark Prince The Log
Fire Spirit Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fire Spirit Fireball Valkyrie Dark Prince
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Fire Spirit Arrows Fireball
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fire Spirit Fireball Dark Prince
Fireball Fire Spirit Arrows
Arrows The Log Fireball
Fireball Valkyrie Dark Prince
Arrows The Log Fireball
Arrows Fireball
Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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