My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Princess
Zap
Archers Minions Royal Giant Princess
Barbarian Barrel
Archers Princess Electro Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A Princess
Earthquake
Archers
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Mini P.E.K.K.A Princess Electro Wizard
Fireball
Archers Minions Princess Electro Wizard
Poison
Archers Minions Princess Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Princess Mini P.E.K.K.A Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Mini P.E.K.K.A
Royal Giant
Minions Lightning Archers The Log Princess Electro Wizard
Mini P.E.K.K.A
Archers Minions Lightning The Log Princess Electro Wizard
Lightning
Royal Giant Mini P.E.K.K.A
The Log
Royal Giant Mini P.E.K.K.A Princess
Princess
Royal Giant Mini P.E.K.K.A The Log
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 10

Archers
Minions Mini P.E.K.K.A The Log Electro Wizard
Minions
Archers The Log Electro Wizard
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Archers Princess
Lightning
The Log
The Log
Mini P.E.K.K.A Archers Minions Lightning Princess Electro Wizard
Princess
Mini P.E.K.K.A The Log
Electro Wizard
Mini P.E.K.K.A Archers Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions The Log Electro Wizard
Mini P.E.K.K.A Minions The Log Electro Wizard
Mini P.E.K.K.A Archers Minions Lightning Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Lightning Mini P.E.K.K.A The Log Princess
The Log Archers Minions Electro Wizard
Minions Lightning Electro Wizard Archers Princess
Lightning The Log Electro Wizard
Mini P.E.K.K.A Minions Princess
Archers Mini P.E.K.K.A Electro Wizard
Archers Minions Electro Wizard The Log Princess
Minions Archers Princess Electro Wizard
Mini P.E.K.K.A Minions Lightning The Log Electro Wizard
Minions Mini P.E.K.K.A The Log Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Minions Mini P.E.K.K.A Electro Wizard
Archers Minions The Log Electro Wizard
The Log Archers Minions Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Archers Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Lightning The Log
Minions Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A
Archers Minions Princess Electro Wizard
Mini P.E.K.K.A Archers Minions Lightning Electro Wizard
Mini P.E.K.K.A
Lightning Electro Wizard Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning
Archers Princess
Electro Wizard Archers Minions Mini P.E.K.K.A Lightning The Log
Minions Archers Mini P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess The Log
The Log Princess Electro Wizard
Lightning The Log
Lightning The Log
The Log
Minions Princess
Archers The Log Princess
The Log Lightning Princess
The Log Lightning
Lightning Minions Mini P.E.K.K.A Electro Wizard
Lightning The Log Princess Electro Wizard
Lightning Archers Princess
Lightning The Log Princess
Lightning Minions Princess
Lightning Princess The Log
Lightning The Log Princess
Lightning The Log Princess
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Archers Mini P.E.K.K.A The Log Princess Electro Wizard
Lightning The Log Princess
Lightning Minions The Log
Lightning Princess
Lightning The Log
Lightning The Log
The Log Princess
The Log Lightning Princess Electro Wizard
Lightning The Log Princess
Lightning The Log
Lightning Archers Princess Electro Wizard
Lightning Electro Wizard Minions
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Princess Electro Wizard
Lightning The Log Princess
Lightning Electro Wizard Archers Minions Princess
Lightning Archers Princess Electro Wizard
The Log
Lightning Mini P.E.K.K.A Princess Electro Wizard
The Log Lightning Princess
Lightning
Minions Lightning The Log Princess Electro Wizard
Lightning Princess Electro Wizard
Lightning The Log Princess Electro Wizard

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