My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Wizard
The Log
Fire Spirit Archers Royal Giant Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Wizard
Fireball
Archers Elite Barbarians Wizard
Poison
Archers Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Fireball Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Archers Royal Giant The Log
Archers
Zap Royal Giant Elite Barbarians
Royal Giant
Fire Spirit Fireball Zap Archers Elite Barbarians Wizard The Log
Elite Barbarians
Zap Fire Spirit Archers Royal Giant Fireball Wizard The Log
Fireball
Zap Royal Giant Elite Barbarians The Log
Wizard
Royal Giant Elite Barbarians
The Log
Zap Royal Giant Elite Barbarians Fireball

Defense Synergies 2 9

Fire Spirit
Zap The Log
Zap
Fireball Fire Spirit Archers Elite Barbarians The Log
Archers
Zap The Log
Royal Giant
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Wizard
Elite Barbarians The Log
The Log
Fireball Fire Spirit Zap Archers Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Zap The Log
Fire Spirit Archers Elite Barbarians
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Zap Archers
Fire Spirit Zap Archers Fireball Wizard
Zap Fireball The Log
Elite Barbarians
Elite Barbarians Fire Spirit Archers
Archers Zap Fireball Wizard The Log
Zap Archers Fireball Wizard
Fire Spirit Zap Elite Barbarians Fireball Wizard The Log
Fire Spirit Fireball Wizard Zap The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Wizard Elite Barbarians Fireball
Fire Spirit Fireball Zap Archers Elite Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Archers Fireball
Elite Barbarians
Wizard Fire Spirit Archers Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Wizard The Log
Zap Elite Barbarians The Log
Zap Elite Barbarians Fireball The Log
Elite Barbarians
Fire Spirit Fireball Wizard Zap Archers
Archers Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Zap Archers Fireball The Log
Zap Archers Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap
Fire Spirit Archers Wizard The Log
Fireball The Log Fire Spirit Zap Wizard
Fireball The Log Zap Wizard
Fire Spirit Elite Barbarians Fireball
Zap Fireball Wizard The Log
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Zap Archers Fireball Wizard The Log
Fire Spirit Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Fire Spirit Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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