My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Mega Minion
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mega Minion
Fireball
Archers Barbarians Mega Minion
Poison
Archers Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mega Minion Fireball Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion
Zap
Mega Minion Fireball Fire Spirit Archers Royal Giant
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fire Spirit Fireball Lightning Zap Archers Mega Minion
Mega Minion
Zap Fire Spirit Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion
Lightning
Royal Giant

Defense Synergies 2 4

Fire Spirit
Zap
Zap
Mega Minion Fireball Fire Spirit Archers Barbarians
Archers
Zap Mega Minion
Barbarians
Zap
Royal Giant
Mega Minion
Zap Archers
Fireball
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Fireball
Barbarians Zap Mega Minion
Barbarians Fire Spirit Archers Mega Minion Lightning
Barbarians Mega Minion
Lightning Barbarians Fireball
Fireball Fire Spirit Zap Archers Mega Minion
Mega Minion Lightning Fire Spirit Zap Archers Fireball
Lightning Zap Barbarians Fireball
Barbarians
Fire Spirit Archers Barbarians
Archers Barbarians Zap Mega Minion Fireball
Mega Minion Zap Archers Fireball
Barbarians Fire Spirit Zap Fireball Lightning
Fire Spirit Fireball Zap Barbarians Mega Minion
Barbarians
Barbarians Zap Fireball Lightning
Barbarians Fireball
Fire Spirit Fireball Zap Archers Barbarians Mega Minion
Zap Fire Spirit Archers Barbarians Mega Minion Fireball
Barbarians
Fire Spirit Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Mega Minion Lightning
Barbarians Zap Lightning
Lightning Zap Barbarians Fireball
Barbarians
Fire Spirit Fireball Zap Archers
Archers Barbarians Mega Minion Fireball Lightning
Barbarians
Zap Lightning Barbarians Mega Minion Fireball
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Zap Barbarians Fireball
Barbarians Lightning Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Mega Minion Fireball Lightning
Zap Archers Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Zap
Lightning Fireball
Lightning Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion
Fire Spirit Archers
Fireball Fire Spirit Zap Lightning
Fireball Zap Lightning
Lightning Fire Spirit Fireball
Lightning Zap Fireball
Fireball Lightning Fire Spirit Zap Archers
Lightning Fire Spirit Fireball
Lightning Fireball
Lightning Zap Fireball
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fire Spirit Zap Archers Mega Minion Fireball
Lightning Fire Spirit Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Barbarians Fireball
Zap Fire Spirit Fireball
Mega Minion
Fireball Zap Lightning
Fireball Lightning Zap
Fireball Lightning Zap
Lightning Fire Spirit Zap Archers Fireball
Zap Lightning Mega Minion Fireball
Lightning Mega Minion Fireball
Lightning Zap Fireball
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Fire Spirit Archers Barbarians Fireball
Fireball Lightning Fire Spirit Zap Archers Mega Minion
Fireball
Fireball Lightning Mega Minion
Zap Fireball Lightning
Lightning Zap Fireball
Mega Minion
Zap Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball

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