My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Musketeer Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Musketeer Baby Dragon
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Tesla Musketeer Ice Wizard
The Log
Archers Royal Giant Musketeer
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Baby Dragon Ice Wizard
Fireball
Archers Tesla Musketeer Baby Dragon Ice Wizard
Poison
Archers Musketeer Ice Wizard
Lightning
Knight Tesla Musketeer Baby Dragon Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Ice Wizard Tesla Musketeer Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Royal Giant Musketeer Baby Dragon Ice Wizard
Archers
Knight Zap Royal Giant Baby Dragon
Knight
Archers Musketeer Baby Dragon Zap Ice Wizard
Tesla
Royal Giant
Ice Wizard Zap Archers Musketeer Baby Dragon
Musketeer
Knight Zap Royal Giant Baby Dragon
Baby Dragon
Knight Zap Archers Royal Giant Musketeer Ice Wizard
Ice Wizard
Royal Giant Zap Knight Baby Dragon

Defense Synergies 6 12

Zap
Archers Knight Tesla Musketeer Baby Dragon Ice Wizard
Archers
Knight Zap Tesla Baby Dragon Ice Wizard
Knight
Archers Tesla Musketeer Ice Wizard Zap Baby Dragon
Tesla
Knight Musketeer Zap Archers Baby Dragon
Royal Giant
Musketeer
Knight Tesla Zap Baby Dragon
Baby Dragon
Ice Wizard Zap Archers Knight Tesla Musketeer
Ice Wizard
Knight Baby Dragon Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Musketeer Baby Dragon
Zap Knight Tesla Musketeer Ice Wizard
Tesla Archers Knight Musketeer Ice Wizard
Tesla Knight Musketeer Ice Wizard
Zap Archers Tesla Musketeer Baby Dragon Ice Wizard
Tesla Musketeer Zap Archers Baby Dragon Ice Wizard
Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Ice Wizard
Knight Archers Tesla Musketeer Ice Wizard
Archers Ice Wizard Zap Knight Tesla Musketeer Baby Dragon
Tesla Musketeer Zap Archers Baby Dragon Ice Wizard
Tesla Zap Knight Musketeer Ice Wizard
Zap Tesla Baby Dragon
Knight Tesla
Zap Tesla
Tesla Knight Musketeer
Tesla Zap Archers Knight Musketeer Baby Dragon Ice Wizard
Zap Baby Dragon Archers Knight Tesla Musketeer Ice Wizard
Tesla Musketeer
Archers Knight Tesla Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla Musketeer Baby Dragon
Zap Knight Musketeer
Zap Knight Tesla Musketeer
Knight Tesla Musketeer
Zap Archers Tesla Musketeer Baby Dragon Ice Wizard
Archers Knight Tesla Musketeer Ice Wizard
Knight Tesla
Zap Knight Baby Dragon
Tesla Musketeer
Knight Tesla Musketeer
Zap
Knight Tesla
Archers Tesla Musketeer Baby Dragon
Tesla Zap Archers Knight Musketeer Baby Dragon
Zap Archers Tesla Musketeer Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon Ice Wizard
Baby Dragon
Knight Musketeer
Zap Baby Dragon
Zap Musketeer Baby Dragon Ice Wizard
Archers Musketeer Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Musketeer
Zap Knight Musketeer
Zap Archers Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Musketeer Baby Dragon Ice Wizard
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon Ice Wizard
Zap Musketeer
Zap Musketeer
Zap
Zap Archers Musketeer
Zap Archers Musketeer Baby Dragon Ice Wizard
Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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