My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Three Musketeers Miner
Giant Snowball
Goblin Gang Barbarians Three Musketeers Miner
Zap
Goblin Gang Royal Giant Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Three Musketeers
The Log
Goblin Gang Barbarians Royal Giant Three Musketeers
Earthquake
Goblin Gang Barbarians Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Three Musketeers Miner
Fireball
Goblin Gang Barbarians Elixir Collector Three Musketeers
Poison
Goblin Gang Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Barbarians Royal Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Royal Giant Three Musketeers The Log
Goblin Gang
Miner Royal Giant Three Musketeers
Barbarians
Royal Giant
Miner Zap Goblin Gang The Log
Elixir Collector
Three Musketeers
Zap Goblin Gang The Log Miner
The Log
Zap Royal Giant Three Musketeers Miner
Miner
Zap Goblin Gang Royal Giant Three Musketeers The Log

Defense Synergies 0 10

Zap
Goblin Gang Barbarians Three Musketeers The Log Miner
Goblin Gang
Zap Barbarians The Log Miner
Barbarians
Zap Goblin Gang
Royal Giant
Elixir Collector
Three Musketeers
Zap The Log
The Log
Zap Goblin Gang Three Musketeers Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians Zap Goblin Gang Three Musketeers The Log
Goblin Gang Barbarians Three Musketeers
Barbarians Three Musketeers Goblin Gang
Barbarians The Log
Goblin Gang The Log Zap
Three Musketeers Zap Goblin Gang
Zap Barbarians The Log
Barbarians Three Musketeers Goblin Gang
Goblin Gang Barbarians Miner
Goblin Gang Barbarians Zap The Log
Three Musketeers Zap Goblin Gang
Barbarians Zap Goblin Gang Three Musketeers The Log
Three Musketeers Zap Goblin Gang Barbarians The Log
Barbarians Goblin Gang Three Musketeers
Barbarians Zap Goblin Gang Three Musketeers The Log
Barbarians Three Musketeers Goblin Gang
Zap Goblin Gang Barbarians Three Musketeers The Log
Zap The Log Barbarians
Barbarians Three Musketeers
Goblin Gang Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang The Log Miner
Goblin Gang Barbarians Zap The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers
Goblin Gang Barbarians
Barbarians
Zap Barbarians The Log
Goblin Gang Barbarians Three Musketeers
Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang Three Musketeers
Barbarians Three Musketeers
Goblin Gang Barbarians Zap Three Musketeers The Log
Zap Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Miner Zap
Goblin Gang Three Musketeers
Miner Zap The Log
Zap
Three Musketeers The Log Miner
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Zap Three Musketeers The Log
Zap The Log Miner
The Log
The Log
Zap Barbarians The Log
Zap The Log
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Zap
Zap
Zap The Log Miner
Zap
The Log
Zap Goblin Gang Barbarians
Zap Three Musketeers
The Log
Miner Goblin Gang Three Musketeers
The Log Zap
Zap
Three Musketeers
Zap Goblin Gang The Log
Zap
Zap The Log Miner

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