My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Witch Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Witch
Zap
Witch Prince Bandit
Barbarian Barrel
Valkyrie Witch Bandit Electro Wizard
The Log
Mini P.E.K.K.A Witch Prince Bandit
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Prince Bandit Electro Wizard
Fireball
Elixir Collector Witch Bandit Electro Wizard
Poison
Elixir Collector Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Elixir Collector Witch Prince Bandit Electro Wizard
Rocket
Valkyrie Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Elixir Collector Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Witch Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Rage Electro Wizard
Valkyrie
Prince Mini P.E.K.K.A Witch Bandit Electro Wizard
Elixir Collector
Rage
Witch Mini P.E.K.K.A Prince Electro Wizard
Witch
Rage Valkyrie Prince Bandit
Prince
Valkyrie Rage Witch Electro Wizard
Bandit
Valkyrie Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Prince Bandit

Defense Synergies 1 11

Mini P.E.K.K.A
Electro Wizard Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Witch Prince Bandit Electro Wizard
Elixir Collector
Rage
Witch
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard
Prince
Valkyrie Witch Electro Wizard
Bandit
Valkyrie Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince Bandit Electro Wizard
Mini P.E.K.K.A Witch Prince Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch Prince Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Bandit Electro Wizard
Electro Wizard Witch
Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard
Valkyrie Witch Electro Wizard Bandit
Witch Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Witch Bandit Electro Wizard
Valkyrie Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Bandit Electro Wizard
Mini P.E.K.K.A Prince Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Valkyrie Witch Prince Bandit Electro Wizard
Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Mini P.E.K.K.A Witch Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Prince Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Valkyrie Prince
Bandit Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince Bandit
Witch Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Prince
Electro Wizard Mini P.E.K.K.A Valkyrie Witch Prince Bandit
Witch
Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit Electro Wizard
Bandit
Valkyrie Prince
Valkyrie
Witch
Witch
Bandit
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Prince Bandit Electro Wizard
Bandit
Bandit
Prince
Witch Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Bandit Electro Wizard
Valkyrie Witch
Prince
Prince
Valkyrie Witch
Witch
Witch Bandit Electro Wizard
Witch Prince Bandit
Bandit
Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Bandit
Electro Wizard
Prince
Electro Wizard Witch Prince Bandit
Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Prince
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Bandit Electro Wizard

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