My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Minions Goblin Gang Wizard Elixir Collector
Poison
Minions Goblin Gang Wizard Elixir Collector
Lightning
Mini P.E.K.K.A Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Mini P.E.K.K.A Wizard Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Minions Mini P.E.K.K.A Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Goblin Gang Wizard Tornado Mega Knight
Wizard
Tornado Mini P.E.K.K.A Mega Knight
Elixir Collector
Tornado
Zap Wizard Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Mini P.E.K.K.A Wizard Tornado

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Mega Knight Minions Goblin Gang Tornado
Minions
Zap Mega Knight
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Mega Knight
Elixir Collector
Tornado
Wizard Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Minions
Mini P.E.K.K.A Minions Goblin Gang Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Zap Minions Mega Knight
Minions Tornado Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Mega Knight
Minions Goblin Gang Zap Wizard Tornado Mega Knight
Minions Zap Goblin Gang Wizard Tornado
Mini P.E.K.K.A Mega Knight Zap Minions Goblin Gang Wizard
Wizard Mega Knight Zap Minions Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Goblin Gang Mini P.E.K.K.A Tornado
Mega Knight Zap Minions Goblin Gang Wizard Tornado
Zap Wizard Tornado Minions Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Mega Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Zap Minions Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Tornado
Goblin Gang
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Minions Mini P.E.K.K.A Tornado
Minions Mega Knight Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap Mega Knight
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Goblin Gang Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Minions Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Goblin Gang
Zap Wizard Tornado
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Minions Goblin Gang Tornado
Zap Tornado
Zap Tornado Mega Knight

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