My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Elixir Collector Three Musketeers Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Goblin Gang Battle Ram Zappies Three Musketeers Lumberjack
Zap
Goblin Gang Battle Ram Zappies Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Zappies Three Musketeers Royal Ghost Lumberjack
The Log
Goblin Gang Battle Ram Zappies Three Musketeers Lumberjack
Earthquake
Goblin Gang Zappies Elixir Collector
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Battle Ram Zappies Three Musketeers Royal Ghost Lumberjack
Fireball
Goblin Gang Battle Ram Zappies Elixir Collector Three Musketeers Lumberjack
Poison
Goblin Gang Zappies Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Battle Ram Zappies Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Zappies Three Musketeers Royal Ghost Lumberjack
Goblin Gang
Battle Ram Three Musketeers Royal Ghost
Battle Ram
Zap Goblin Gang Zappies Three Musketeers Royal Ghost Lumberjack
Zappies
Zap Battle Ram Three Musketeers Royal Ghost Lumberjack
Elixir Collector
Three Musketeers
Zap Goblin Gang Battle Ram Zappies Royal Ghost
Royal Ghost
Zap Goblin Gang Battle Ram Zappies Three Musketeers Lumberjack
Lumberjack
Zap Battle Ram Zappies Royal Ghost

Defense Synergies 0 8

Zap
Goblin Gang Zappies Three Musketeers Royal Ghost Lumberjack
Goblin Gang
Zap Zappies Lumberjack
Battle Ram
Zappies
Zap Goblin Gang Lumberjack
Elixir Collector
Three Musketeers
Zap
Royal Ghost
Zap
Lumberjack
Zap Goblin Gang Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
Lumberjack Zap Goblin Gang Zappies Three Musketeers
Goblin Gang Three Musketeers Lumberjack Zappies
Three Musketeers Lumberjack Goblin Gang Zappies
Lumberjack
Goblin Gang Zap Zappies Royal Ghost Lumberjack
Three Musketeers Zap Goblin Gang Zappies
Zap
Zappies Three Musketeers Goblin Gang Lumberjack
Goblin Gang Zappies Royal Ghost Lumberjack
Goblin Gang Zap Zappies Royal Ghost Lumberjack
Three Musketeers Zap Goblin Gang Zappies
Lumberjack Zap Goblin Gang Zappies Three Musketeers
Three Musketeers Zap Goblin Gang Zappies Royal Ghost Lumberjack
Goblin Gang Zappies Three Musketeers Lumberjack
Zap Goblin Gang Zappies Three Musketeers Lumberjack
Three Musketeers Goblin Gang Zappies Lumberjack
Zap Goblin Gang Zappies Three Musketeers Royal Ghost Lumberjack
Zap Zappies Royal Ghost Lumberjack
Zappies Three Musketeers Lumberjack
Goblin Gang Royal Ghost Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Zappies Royal Ghost
Zap Goblin Gang Royal Ghost Lumberjack
Goblin Gang Zappies Lumberjack Zap
Goblin Gang Lumberjack Zap Zappies
Goblin Gang Zappies Three Musketeers Lumberjack
Zap Goblin Gang Zappies Three Musketeers
Goblin Gang Zappies Lumberjack
Zappies Lumberjack
Zap Zappies
Goblin Gang Zappies Three Musketeers
Zappies Lumberjack
Zap
Goblin Gang Zappies Three Musketeers Lumberjack
Zappies Three Musketeers
Goblin Gang Zappies Zap Three Musketeers Lumberjack
Zap Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Zap
Zap
Zap
Zap
Goblin Gang Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Three Musketeers
Zap
Zap
Zap
Zap Royal Ghost
Zap
Zap
Zap
Zap Zappies
Zap
Zap Zappies
Zap Goblin Gang Zappies
Zap Zappies Three Musketeers
Goblin Gang Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap Goblin Gang Zappies
Zap Zappies
Zap Royal Ghost

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