My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Knight Barbarians Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Knight Barbarians Wizard Three Musketeers
Fireball
Barbarians Wizard Elixir Collector Three Musketeers
Poison
Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Knight Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Barbarians Giant Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Knight Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Knight Three Musketeers The Log
Knight
Three Musketeers Zap Wizard The Log
Barbarians
Giant
Zap Wizard Three Musketeers The Log
Wizard
Knight Giant
Elixir Collector
Three Musketeers
Knight Zap Giant The Log
The Log
Zap Knight Giant Three Musketeers

Defense Synergies 0 9

Zap
Knight Barbarians Three Musketeers The Log
Knight
Zap Wizard Three Musketeers The Log
Barbarians
Zap
Giant
Wizard
Knight The Log
Elixir Collector
Three Musketeers
Zap Knight The Log
The Log
Zap Knight Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Barbarians Zap Knight Three Musketeers The Log
Barbarians Three Musketeers Knight
Barbarians Three Musketeers Knight
Barbarians The Log
The Log Zap
Three Musketeers Zap Wizard
Zap Barbarians The Log
Barbarians Three Musketeers
Knight Barbarians
Barbarians Zap Knight Wizard The Log
Three Musketeers Zap Wizard
Barbarians Zap Knight Wizard Three Musketeers The Log
Wizard Three Musketeers Zap Barbarians The Log
Barbarians Knight Three Musketeers
Barbarians Zap Three Musketeers The Log
Barbarians Wizard Three Musketeers Knight
Zap Knight Barbarians Wizard Three Musketeers The Log
Zap Wizard The Log Knight Barbarians
Barbarians Three Musketeers
Wizard Knight Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Knight Wizard The Log
Barbarians Zap Knight The Log
Zap Knight Barbarians The Log
Barbarians Knight Three Musketeers
Wizard Zap Three Musketeers
Knight Barbarians
Knight Barbarians
Zap Knight Barbarians The Log
Barbarians Three Musketeers
Knight Barbarians
Zap Barbarians The Log
Barbarians Knight Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Zap Knight Three Musketeers The Log
Zap Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight Barbarians The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Three Musketeers
Zap Knight Wizard The Log
Zap Wizard
Knight Three Musketeers The Log
Zap The Log
Zap Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers
Zap Wizard Three Musketeers The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Barbarians
Zap Wizard Three Musketeers
The Log
Knight Wizard Three Musketeers
The Log Zap Wizard
Zap
Three Musketeers
Zap The Log
Zap
Zap The Log

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